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Vampire Coast Faction
Vampire Coast Buildings
Karak Eight Peaks Buildings
Karak Eight Peaks
Karak Eight Peaks | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Karak Eight Peaks Level 1 Ruined Karak Eight Peaks This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Karak Eight Peaks Level 2 Occupied Karak Eight Peaks Level 1 This hive of villainy houses the Undead crews in between sea-borne raids. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Karak Eight Peaks Level 3 Occupied Karak Eight Peaks Level 2 A filthy, broken-down place, where evil plans are hatched and dark plots germinate. |
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3 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 360 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Karak Eight Peaks Level 4 Occupied Karak Eight Peaks Level 3 Somewhere to lie low, to count loot and plot fresh schemes. |
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4 | 3200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 3 construction slots in the settlement (this_building) Income generated: 480 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Karak Eight Peaks Level 5 Occupied Karak Eight Peaks Level 4 Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while. |
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5 | 4800 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 5 construction slots in the settlement (this_building) Income generated: 600 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Karak Eight Peaks Level 6 Occupied Karak Eight Peaks Level 5 Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike. |
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6 | 7200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 7 construction slots in the settlement (this_building) Income generated: 720 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |