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The Awakening Buildings
The Awakening
The Awakening | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
The Awakening Level 1 The Awakening Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
The Awakening Level 2 The Awakening (Pirate Slums) This hive of villainy houses the Undead crews in between sea-borne raids. |
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2 | 800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
The Awakening Level 3 The Awakening (Pirate Shanty Town) A filthy, broken-down place, where evil plans are hatched and dark plots germinate. |
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3 | 1600 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |
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4 | ![]() |
The Awakening Level 4 The Awakening (Pirate Holdout) Somewhere to lie low, to count loot and plot fresh schemes. |
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4 | 3200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |
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5 | ![]() |
The Awakening Level 5 The Awakening (Pirate Lair) Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while. |
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5 | 4800 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |
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6 | ![]() |
The Awakening Level 6 The Awakening (Pirate Stronghold) Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike. |
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6 | 7200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) ![]() |
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