Left Panel
Reikland (Mortal Empires) Buildings
Hostelry Buildings
Hostelry
Tap Room
(wh_main_emp_tavern_1) Level 0 |
|
Hostelry | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Hostelry Level 1 Tap Room Smaller taverns are often little more than rooms with kegs of ale stacked along one side of a hay-strewn floor. |
|||||
2 | 1500 |
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen) |
||||
2 |
Hostelry Level 2 Tavern Man’s villages and towns across the Old World are dominated by taverns as much as any smithy or general store. |
|||||
3 | 3000 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Witch Hunter (province_to_province_own_unseen) Hero recruit rank: +2 for Witch Hunters (province_to_province_own_unseen) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) |
||||
3 |
Hostelry Level 3 Coaching Inn Coaching Inns are large establishments with rooms and stables, found on busy trade routes or in large town centres. |
|||||
4 | 4500 |
Hero capacity: +1 for Witch Hunters (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Witch Hunter (province_to_province_own_unseen) Hero recruit rank: +4 for Witch Hunters (province_to_province_own_unseen) {{tr:public_order_effect}}: +10 (province_to_province_own_unseen) |