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Wissenland (Mortal Empires) Buildings
Iron Mining Buildings
Iron Mining
Iron Mining Pit
(wh_main_emp_resource_iron_1) Level 0 |
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Iron Mining | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Iron Mining Level 1 Iron Mining Pit Iron ore is a necessity in a world that craves weapons and armour. Smaller mines usually comprise a single shaft. |
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2 | 750 |
Income generated: 100 (building_to_building_own) Iron resource production: 20 ingots (building_to_building_own) Recruitment cost: -20% for Swordsmen, Greatswords and Knight recruits (province_to_province_own_unseen) |
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2 |
Iron Mining Level 2 Iron Mine Iron mines are the most common underground works of both men and Dwarfs. |
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3 | 1500 |
Income generated: 150 (building_to_building_own) Iron resource production: 30 ingots (building_to_building_own) Recruitment cost: -25% for Swordsmen, Greatswords and Knight recruits (province_to_province_own_unseen) Recruit rank: +1 for Swordsmen, Greatsword and Knights units (province_to_province_own_unseen) |
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3 |
Iron Mining Level 3 Iron Smelter Iron smelters process the raw iron ore, so it can be turned into steel or fashioned by smiths. |
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4 | 2500 |
Upkeep: -3% for Swordsmen, Greatswords and Knight units (all armies) Income generated: 200 (building_to_building_own) Iron resource production: 45 ingots (building_to_building_own) Recruitment cost: -30% for Swordsmen, Greatswords and Knight recruits (province_to_province_own_unseen) Recruit rank: +2 for Swordsmen, Greatsword and Knights units (province_to_province_own_unseen) |