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Marienburg (Mortal Empires) Buildings
Pastures Buildings
Pastures
Grazing Pastures
(wh_main_emp_resource_pastures_1) Level 0 |
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Pastures | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Pastures Level 1 Grazing Pastures There are farms that are little more than tiny, muddy fields, on which graze scrawny goats or cattle with shrivelled udders. |
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1 | 500 |
Casualty replenishment rate: +4% (province_to_army_own) Growth: +30 (region_to_province_own) Recruitment cost: -20% for Pistoliers and Outriders units (province_to_province_own_unseen) |
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2 |
Pastures Level 2 Livestock Pens Larger cattle farms have more land and better, more permanent, housing for the animals they keep. |
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2 | 1000 |
Casualty replenishment rate: +6% (province_to_army_own) Growth: +40 (region_to_province_own) Recruitment cost: -25% for Pistoliers and Outriders units (province_to_province_own_unseen) Recruit rank: +1 for Pistolier and Outrider units (province_to_province_own_unseen) |
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3 |
Pastures Level 3 Cattle Ranch Milk and beef from cows, mutton, pork, and goat are all valuable commodities in a hungry nation. |
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3 | 2000 |
Casualty replenishment rate: +8% (province_to_army_own) Growth: +50 (region_to_province_own) Recruitment cost: -30% for Pistoliers and Outriders units (province_to_province_own_unseen) Recruit rank: +2 for Pistolier and Outrider units (province_to_province_own_unseen) Upkeep: -3% for Pistoliers and Outriders units (all armies) |