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Wintertooth (Mortal Empires) Buildings
Income Buildings
Income
Whorl of Raiders' Remains
(wh_main_nor_outpost_income_1) Level 0 |
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Income | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Income Level 1 Whorl of Raiders' Remains Norscan raiders sometimes place the rotting corpses of their dead in a ceremonial circular arrangment for display to the Gods. |
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1 | 500 |
Income from sacking settlements: +10% (all forces in adjacent regions) Chaos corruption: +1 (region_to_region_own) |
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2 |
Income Level 2 Marauder Blood-Grove To draw their Gods' attentions outside of battle, Marauders duel in Blood-Groves to spill each other’s blood in deathly combat. |
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1 | 1000 |
Income from sacking settlements: +20% (all forces in adjacent regions) Chaos corruption: +3 (region_to_region_own) |
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3 |
Income Level 3 Trove Temple of Champions Whenever possible, the skeletons of kings and champions slain by the Northmen are kept still adorning their priceless crowns and valuable armour. |
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1 | 1500 |
Income from sacking settlements: +30% (all forces in adjacent regions) Chaos corruption: +5 (region_to_region_own) |