Left Panel
Home / Total War: WARHAMMER II / Vanaheimlings (Mortal Empires) / Buildings / Major Settlement Buildings
Vanaheimlings (Mortal Empires) Buildings
Major Settlement Buildings
Major Settlement
Major Settlement | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Major Settlement Level 1 Ruined Karak Eight Peaks Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
|||||
1 | 0 | |||||
2 |
Major Settlement Level 2 Occupied Karak Eight Peaks (Mining Settlement) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
|||||
1 | 500 |
Grants 1 construction slot in the settlement (this_building) Income generated: 250 (building_to_building_own) Global recruitment capacity: +1 (province_to_faction_unseen) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +1 (province_to_province_own_unseen) Chaos corruption: +1 (region_to_region_own) |
|
|||
3 |
Major Settlement Level 3 Occupied Karak Eight Peaks (Outpost) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
|||||
1 | 1000 |
Grants 2 construction slots in the settlement (this_building) Income generated: 375 (building_to_building_own) Global recruitment capacity: +1 (province_to_faction_unseen) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +2 (province_to_province_own_unseen) Chaos corruption: +2 (region_to_region_own) |
|
|||
4 |
Major Settlement Level 4 Occupied Karak Eight Peaks (Dwarf Keep) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
|||||
1 | 2000 |
Grants 3 construction slots in the settlement (this_building) Income generated: 500 (building_to_building_own) Global recruitment capacity: +1 (province_to_faction_unseen) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Chaos corruption: +3 (region_to_region_own) |
|
|||
5 |
Major Settlement Level 5 Occupied Karak Eight Peaks (Dwarfhold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
|||||
1 | 3000 |
Grants 4 construction slots in the settlement (this_building) Income generated: 625 (building_to_building_own) Global recruitment capacity: +1 (province_to_faction_unseen) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Chaos corruption: +4 (region_to_region_own) |
|
|||
6 |
Major Settlement Level 6 Occupied Karak Eight Peaks (Great Hold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
|||||
1 | 4000 |
Grants 5 construction slots in the settlement (this_building) Income generated: 750 (building_to_building_own) Global recruitment capacity: +1 (province_to_faction_unseen) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) Chaos corruption: +5 (region_to_region_own) |
|