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Major Settlement Buildings
Major Settlement
Major Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Major Settlement Level 1 Ruined Karak Eight Peaks Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 | ![]() |
Major Settlement Level 2 Occupied Karak Eight Peaks (Mining Settlement) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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3 | ![]() |
Major Settlement Level 3 Occupied Karak Eight Peaks (Outpost) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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4 | ![]() |
Major Settlement Level 4 Occupied Karak Eight Peaks (Dwarf Keep) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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5 | ![]() |
Major Settlement Level 5 Occupied Karak Eight Peaks (Dwarfhold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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6 | ![]() |
Major Settlement Level 6 Occupied Karak Eight Peaks (Great Hold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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