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Clan Mange Faction
Clan Mange Skills
Tretch Craventail Skills
Tretch Craventail Skills
Inspiring Presence
(wh_main_skill_all_lord_battle_inspiring_presence)
(wh_main_skill_all_lord_battle_inspiring_presence)
Lucky Skullhelm
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_lucky_skullhelm)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_lucky_skullhelm)
Tretch's Raiders
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_tretchs_raiders)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_tretchs_raiders)
Route Marcher
(wh_main_skill_all_lord_campaign_route_marcher)
(wh_main_skill_all_lord_campaign_route_marcher)
Tail Weapon
(wh2_main_skill_skv_combat_tail_weapon)
(wh2_main_skill_skv_combat_tail_weapon)
Pack Leader
(wh2_main_skill_skv_army_buff_clanrats)
(wh2_main_skill_skv_army_buff_clanrats)
Master of Guile
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_master_of_guile)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_master_of_guile)
Life is Cheap
(wh2_dlc09_skill_skv_tretch_craventail_unique_life_is_cheap)
(wh2_dlc09_skill_skv_tretch_craventail_unique_life_is_cheap)
Looter
(wh_main_skill_grn_lord_campaign_looter)
(wh_main_skill_grn_lord_campaign_looter)
Ruin & Decay
(wh2_main_skill_skv_combat_ruin_and_decay)
(wh2_main_skill_skv_combat_ruin_and_decay)
Trophy Heads
(wh2_main_skill_skv_trophy_heads_queek)
(wh2_main_skill_skv_trophy_heads_queek)
Warp-Smart
(wh2_main_skill_skv_army_buff_warped_workshops)
(wh2_main_skill_skv_army_buff_warped_workshops)
"Miiine All Miiine!"
(wh2_main_skill_skv_campaign_miiine)
(wh2_main_skill_skv_campaign_miiine)
Mutagenic Elixirs
(wh2_main_skill_skv_army_buff_mutagenic_elixirs)
(wh2_main_skill_skv_army_buff_mutagenic_elixirs)
Renowned & Feared
(wh2_main_skill_LL_self_defense)
(wh2_main_skill_LL_self_defense)
Stand or Die!
(wh_main_skill_chs_lord_battle_stand_or_die)
(wh_main_skill_chs_lord_battle_stand_or_die)
Infiltrator
(wh2_main_skill_skv_army_buff_runners)
(wh2_main_skill_skv_army_buff_runners)
Sneaky
(wh2_main_skill_skv_generic_missile_ward)
(wh2_main_skill_skv_generic_missile_ward)
Vanished!
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_vanished)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_vanished)
Ancient Cunning
(wh_main_skill_vmp_lord_campaign_ancient_cunning)
(wh_main_skill_vmp_lord_campaign_ancient_cunning)
Thick-Skinned
(wh2_dlc11_skill_all_lord_self_thick-skinned)
(wh2_dlc11_skill_all_lord_self_thick-skinned)
Blastmaster
(wh2_main_skill_skv_army_buff_weaponteams)
(wh2_main_skill_skv_army_buff_weaponteams)
Tricksy
(wh2_main_skill_skv_generic_magic_ward)
(wh2_main_skill_skv_generic_magic_ward)
"Stay Here, I'll Get Help!"
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_stay_here_ill_get_help)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_stay_here_ill_get_help)
Bonded Service
(wh_main_skill_brt_lord_campaign_bonded_service)
(wh_main_skill_brt_lord_campaign_bonded_service)
Blade Master
(wh2_dlc11_skill_all_lord_self_blade_master)
(wh2_dlc11_skill_all_lord_self_blade_master)
Respected & Feared
(wh2_main_skill_skv_army_buff_eliteinf)
(wh2_main_skill_skv_army_buff_eliteinf)
Warpstone Weapon
(wh2_main_skill_skv_combat_warpstone_weapon)
(wh2_main_skill_skv_combat_warpstone_weapon)
Coming Back
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_coming_back)
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_coming_back)
Dictatorial
(wh2_main_skill_skv_campaign_dictatorial)
(wh2_main_skill_skv_campaign_dictatorial)
Indomitable
(wh2_dlc11_skill_all_lord_self_self_indomitable)
(wh2_dlc11_skill_all_lord_self_self_indomitable)
Verminous Valour
(wh2_main_skill_skv_generic_verminous_valour)
(wh2_main_skill_skv_generic_verminous_valour)
Moulder Knowledge
(wh2_main_skill_skv_army_buff_monsters)
(wh2_main_skill_skv_army_buff_monsters)
Corruptive
(wh2_main_skill_skv_campaign_corruptive)
(wh2_main_skill_skv_campaign_corruptive)
Wound-Maker
(wh2_dlc11_skill_all_lord_self_wound-maker)
(wh2_dlc11_skill_all_lord_self_wound-maker)
Engineering Skill
(wh2_main_skill_skv_army_buff_artillery)
(wh2_main_skill_skv_army_buff_artillery)
Draftmaster
(wh2_main_skill_def_campaign_draftmaster)
(wh2_main_skill_def_campaign_draftmaster)
Scarred Veteran
(wh2_dlc11_skill_all_lord_self_scarred_veteran)
(wh2_dlc11_skill_all_lord_self_scarred_veteran)
Rally!
(wh_main_skill_all_lord_battle_rally)
(wh_main_skill_all_lord_battle_rally)
Lightning Strike
(wh_main_skill_all_lord_campaign_lightning_strike)
(wh_main_skill_all_lord_campaign_lightning_strike)
Blade Shield
(wh2_dlc11_skill_all_lord_self_blade_shield)
(wh2_dlc11_skill_all_lord_self_blade_shield)
Whip-Smart
(wh2_main_skill_skv_army_buff_straight_to_the_point)
(wh2_main_skill_skv_army_buff_straight_to_the_point)
Quartermaster
(wh_main_skill_emp_lord_campaign_quartermaster)
(wh_main_skill_emp_lord_campaign_quartermaster)
Expeditious Endeavour
(wh2_dlc11_skill_wef_lord_self_expeditious_endeavour)
(wh2_dlc11_skill_wef_lord_self_expeditious_endeavour)
Gutter-Wise
(wh2_main_skill_skv_army_buff_gutter_wise)
(wh2_main_skill_skv_army_buff_gutter_wise)
Wary
(wh2_main_skill_def_campaign_wary)
(wh2_main_skill_def_campaign_wary)
Tretch Craventail Skills (1) (Background Skills) | |||||
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No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh2_dlc09_skill_innate_skv_tretch_craventail) Grand Chieftain An audacious surprise attack on his predecessor has led to a new title for Tretch and an army to do his bidding. |
1 |
Melee attack: +13 during ambushes ([[img:icon_general]][[/img]]Lord's army) Melee attack: +13 after retreating when attacked ([[img:icon_general]][[/img]]Lord's army) Attribute: Vanguard Deployment (all units in army) |
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Tretch Craventail Skills (46) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
2 |
(wh_main_skill_all_lord_battle_inspiring_presence) Inspiring Presence There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Character's aura leadership effect: +5 (character_to_character_own) |
||
4 |
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_tretchs_raiders) Tretch's Raiders A master of exploiting others' weaknesses, Tretch and his band are never where you expect them and always where they can do most damage. |
1 | 9 |
Passive ability: "Tretch's Raiders" (character_to_character_own) Charge bonus: +10 for Stormvermin units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Income from raiding: +30% ([[img:icon_general]][[/img]]Lord's army) |
|
5 |
(wh_main_skill_all_lord_campaign_route_marcher) Route Marcher Those who know the land and its secrets will travel faster and further than the foes who don't. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Campaign movement range: +10% (character_to_character_own) |
||
6 |
(wh2_main_skill_skv_combat_tail_weapon) Tail Weapon Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +3 (character_to_character_own) Weapon strength: +4% (character_to_character_own) |
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7 |
(wh2_main_skill_skv_army_buff_clanrats) Pack Leader To rise above the rank and file, to claw one's way above the mire and the filth, takes a certain, superior breed of Skaven. |
2 |
Leadership: +3 for Clanrats units ([[img:icon_general]][[/img]]Lord's army) Melee attack: +6 for Clanrats units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
3 |
Leadership: +6 for Clanrats units ([[img:icon_general]][[/img]]Lord's army) Melee attack: +8 for Clanrats units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
Melee attack: +4 for Clanrats units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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8 |
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_master_of_guile) Master of Guile Tretch's sneaky, ultra-duplicitous tactics are dirty, even by Skaven low standards! |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ambush success chance: +10% ([[img:icon_general]][[/img]]Lord's army) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) Evasion chance when using the Underway: +10% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Ambush success chance: +20% ([[img:icon_general]][[/img]]Lord's army) Ambush defence chance: +20% ([[img:icon_general]][[/img]]Lord's army) Evasion chance when using the Underway: +20% (character_to_character_own) |
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9 |
(wh2_dlc09_skill_skv_tretch_craventail_unique_life_is_cheap) Life is Cheap It should be no surprise that a race without a shred of honour or decency between them have even less regard for each other's lives. |
1 | 4 |
Armour: +5 for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army) Upkeep: -33% for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Casualty replenishment rate: +10% ([[img:icon_general]][[/img]]Lord's army) |
|
2 |
Armour: +10 for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army) Upkeep: -50% for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Casualty replenishment rate: +20% ([[img:icon_general]][[/img]]Lord's army) |
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10 |
(wh_main_skill_grn_lord_campaign_looter) Looter Those that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Income from looting settlements: +3% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Income from looting settlements: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Income from looting settlements: +15% (character_to_character_own) |
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11 |
(wh2_main_skill_skv_combat_ruin_and_decay) Ruin & Decay As you might expect, the forces of order are repelled by the Skaven and their myriad disgusting, disease-ridden ways. |
1 |
Weapon strength: +10% when fighting against Dwarfs (character_to_character_own) Weapon strength: +10% when fighting against Lizardmen (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +2% (character_to_character_own) |
||
2 |
Weapon strength: +10% when fighting against Lizardmen, Dwarfs, High Elves, Greenskins and Men (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +5% (character_to_character_own) |
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12 |
(wh2_main_skill_skv_trophy_heads_queek) Trophy Heads |
1 |
Ability: "Trophy Heads" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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13 |
(wh2_main_skill_skv_army_buff_warped_workshops) Warp-Smart This one knows just what to say to 'encourage' the very best work from his underling Warp-smiths and technicians. |
1 |
Bonus vs. Infantry: +5 for Doomwheel, Doom-Flayers and Warp-Grinders units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Leadership: +5 for Skaven Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Missile strength: +12% for Skaven Weapon Team, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Magic resistance: 15% for Skaven Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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14 |
(wh2_main_skill_skv_campaign_miiine) "Miiine All Miiine!" When making corpses of your foes, leave nothing of value for their kin to recover. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Post battle chance of stealing a magic item: +5% (character_to_character_own) Income from post-battle loot: +10% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Post battle chance of stealing a magic item: +10% (character_to_character_own) Income from post-battle loot: +20% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Post battle chance of stealing a magic item: +15% (character_to_character_own) Income from post-battle loot: +30% (character_to_character_own) |
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15 |
(wh2_main_skill_skv_army_buff_mutagenic_elixirs) Mutagenic Elixirs Potions infused with Warpstone transmogrify the not-always-willing testbed subjects; those who survive the process emerge stronger and better in every way. |
1 |
Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Physical resistance: 15% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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16 |
(wh2_main_skill_LL_self_defense) Renowned & Feared This Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies. |
1 |
Enemy Hero action success chance: -10% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Hero self-defence: +25% chance of wounding aggressors (character_to_character_own) Campaign movement range: +5% (character_to_character_own) Recruit rank: +1 for all units (character_to_character_own) Upkeep: -8% for all units ([[img:icon_general]][[/img]]Lord's army) |
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17 |
(wh_main_skill_chs_lord_battle_stand_or_die) Stand or Die! |
1 |
Replaces: "Rally!" (character_to_character_own) Ability: "Stand or Die!" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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18 |
(wh2_main_skill_skv_army_buff_runners) Infiltrator Having to hide, for an extended period, in a dark, dank recess, in order to entrap and kill your target encourages lateral thinking. |
1 |
Reload time reduction: +5% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Reload time reduction: +7% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army) Speed: +7% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Reload time reduction: +10% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army) Speed: +10% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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19 |
(wh2_main_skill_skv_generic_missile_ward) Sneaky Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
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20 |
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_vanished) Vanished! "I turned around and they'd run-scurried off! Covering that distance in no time at all? It can't be natural, yes-yes!" |
1 | 9 |
Speed: +5% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army) Missile resistance: +10% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Campaign movement range: +5% (character_to_character_own) |
|
2 |
Speed: +10% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army) Missile resistance: +20% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Campaign movement range: +10% (character_to_character_own) |
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21 |
(wh_main_skill_vmp_lord_campaign_ancient_cunning) Ancient Cunning Such long-lived creatures develop a level of guile that mortals cannot match. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ambush success chance: +6% ([[img:icon_general]][[/img]]Lord's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Ambush success chance: +16% ([[img:icon_general]][[/img]]Lord's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Ambush success chance: +30% ([[img:icon_general]][[/img]]Lord's army) |
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22 |
(wh2_dlc11_skill_all_lord_self_thick-skinned) Thick-Skinned Creatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +7 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Armour: +15 (character_to_character_own) |
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23 |
(wh2_main_skill_skv_army_buff_weaponteams) Blastmaster Knowing exactly where and when to strike is essential when fielding fiendish, potentially battle-winning plague-weapons. |
1 |
Ammunition: +8% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Ammunition: +12% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army) Reload time reduction: +7% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Ammunition: +20% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army) Reload time reduction: +10% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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24 |
(wh2_main_skill_skv_generic_magic_ward) Tricksy All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Magic resistance: 10% (character_to_character_own) |
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25 |
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_stay_here_ill_get_help) "Stay Here, I'll Get Help!" It's not running away. It's knowing when and where to be to secure the best advantage. |
1 | 9 |
Cooldown: -33% to "Stay Here, I'll Get Help!" (character_to_character_own) Ability number of uses: +2 for "Stay Here, I'll Get Help!" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Cooldown: -50% to "Stay Here, I'll Get Help!" (character_to_character_own) Ability number of uses: +3 for "Stay Here, I'll Get Help!" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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26 |
(wh_main_skill_brt_lord_campaign_bonded_service) Bonded Service The Lords rule, the peasants toil. Nothing has changed in over a thousand years. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Recruitment cost: -3% ([[img:icon_general]][[/img]]Lord's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Recruitment cost: -8% ([[img:icon_general]][[/img]]Lord's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Recruitment cost: -15% ([[img:icon_general]][[/img]]Lord's army) |
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27 |
(wh2_dlc11_skill_all_lord_self_blade_master) Blade Master This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +6 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee attack: +12 (character_to_character_own) |
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28 |
(wh2_main_skill_skv_army_buff_eliteinf) Respected & Feared Is it better to be respected or feared? What sort of question is that... why, both of course! |
2 |
Melee attack: +6 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army) Weapon strength: +9% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Melee attack: +8 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army) Weapon strength: +12% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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29 |
(wh2_main_skill_skv_combat_warpstone_weapon) Warpstone Weapon If you've got the Warptokens and the contacts, you can get all manner of fine, murderous armaments crafted to fit claw or tail perfectly. |
1 | 12 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Enables magical attacks (character_to_character_own) Armour-piercing weapon damage: +12 (character_to_character_own) |
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30 |
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_coming_back) Coming Back "We'll be back. We're coming back in here." |
1 | 9 |
Passive ability: "Regeneration" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) Casualty replenishment rate: +10% ([[img:icon_general]][[/img]]Lord's army) |
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31 |
(wh2_main_skill_skv_campaign_dictatorial) Dictatorial Keeping on top of things with an iron fist prevents Skavendom from becoming too much of a degenerate mess. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Untainted: +1 (when in own region) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Untainted: +2 (when in own region) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Untainted: +3 (when in own region) |
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32 |
(wh2_dlc11_skill_all_lord_self_self_indomitable) Indomitable The iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Leadership: +6 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Leadership: +12 (character_to_character_own) |
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33 |
(wh2_main_skill_skv_generic_verminous_valour) Verminous Valour |
1 |
Ability: "Verminous Valour" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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34 |
(wh2_main_skill_skv_army_buff_monsters) Moulder Knowledge This one has seen the hideous deformities created by Clan Moulder firsthand and now fancies himself a dab hand with a needle and thread… |
1 |
Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army) Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army) Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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35 |
(wh2_main_skill_skv_campaign_corruptive) Corruptive Naturally, rats get in everywhere – even the tiniest opening presents little obstacle – spreading their disease and corruption everywhere they can. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Skaven corruption: +1 (when in enemy region) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Skaven corruption: +2 (when in enemy region) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Skaven corruption: +3 (when in enemy region) |
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36 |
(wh2_dlc11_skill_all_lord_self_wound-maker) Wound-Maker Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +10% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +20% (character_to_character_own) |
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37 |
(wh2_main_skill_skv_army_buff_artillery) Engineering Skill This one's intimate knowledge of the inner workings of Skaven machinery enables him to improve their efficiency on the battlefield. |
2 |
Armour: +6 for Doomwheel, Doom-Flayers and Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army) Charge bonus: +9% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army) Speed: +7% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army) Ammunition: +12% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army) Reload time reduction: +7% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Armour: +12 for Doomwheel, Doom-Flayers and Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army) Charge bonus: +12% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army) Speed: +12% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army) Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army) Reload time reduction: +10% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
Charge bonus: +6% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army) Speed: +3% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army) Reload time reduction: +5% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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38 |
(wh2_main_skill_def_campaign_draftmaster) Draftmaster Someone has to ensure the numbers and quality of recruits remain high. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Recruit rank: +1 for all units (character_to_character_own) Local recruitment capacity: +1 (local province) |
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39 |
(wh2_dlc11_skill_all_lord_self_scarred_veteran) Scarred Veteran The scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Hit points: +7% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Hit points: +15% (character_to_character_own) |
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40 |
(wh_main_skill_all_lord_battle_rally) Rally! |
1 |
Ability: "Rally!" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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41 |
(wh_main_skill_all_lord_campaign_lightning_strike) Lightning Strike "The time to strike is now!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Enables lightning strike battles when reinforcements are present (character_to_character_own) |
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42 |
(wh2_dlc11_skill_all_lord_self_blade_shield) Blade Shield A blade that sings in defence will not let its wielder be penetrated. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee defence: +6 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee defence: +12 (character_to_character_own) |
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43 |
(wh2_main_skill_skv_army_buff_straight_to_the_point) Whip-Smart The wise commander considers the lash a dear friend - so much more than a motivational tool to encourage correctness in spirit and behaviour. |
1 |
Leadership: +5 for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Melee attack: +5 for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Missile resistance: 10% for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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44 |
(wh_main_skill_emp_lord_campaign_quartermaster) Quartermaster A good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Upkeep: -3% for all units ([[img:icon_general]][[/img]]Lord's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Upkeep: -8% for all units ([[img:icon_general]][[/img]]Lord's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Upkeep: -15% for all units ([[img:icon_general]][[/img]]Lord's army) |
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45 |
(wh2_dlc11_skill_wef_lord_self_expeditious_endeavour) Expeditious Endeavour What the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Speed: +7% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Speed: +15% (character_to_character_own) |
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46 |
(wh2_main_skill_skv_army_buff_gutter_wise) Gutter-Wise Early years spent in the gutter both prepares the ambitious rat for power and schools him in the dirtier, more cut-throat ways of war. |
1 |
Leadership: +5 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Range: +15% for Gutter Runners and Night Runners {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) Speed: +15% for Death Runners and Eshin Triads units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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47 |
(wh2_main_skill_def_campaign_wary) Wary This warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ambush defence chance: +8% ([[img:icon_general]][[/img]]Lord's army) |
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2 |
Enemy Hero action success chance: -8% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Ambush defence chance: +16% ([[img:icon_general]][[/img]]Lord's army) |
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3 |
Enemy Hero action success chance: -15% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Ambush defence chance: +30% ([[img:icon_general]][[/img]]Lord's army) |