Left Panel
Military | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 The Chivalric Code Every Bretonnian Lord knows that honour and chivalry come before everything. |
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400 | 0 |
Armour: +5 for Heroes (faction_to_force_own_unseen) Leadership: +5 for Heroes (faction_to_force_own_unseen) |
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2 |
Military Tier 1 Decrees of Bretonnia "By the King's word - and the eternal grace of the Lady - is Bretonnia governed for the good of its people." |
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300 | 0 |
Chivalry: +5 (faction_to_faction_own_unseen) Charge bonus: +5 for Heroes (faction_to_force_own_unseen) |
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3 |
Military Tier 2 Green Tide Decree “The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!" |
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300 | 0 |
Immune to Barren Wasteland attrition (all armies) Chivalry: +2 for every victory against Greenskins (faction_to_faction_own_unseen) Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen) |
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4 |
Military Tier 2 Grey Mountain Watch Too long have the Greenskins pillaged Bretonnian lands. |
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300 | 0 |
Chivalry: +3 for every victory against Greenskins (faction_to_faction_own_unseen) Weapon strength: +10% when fighting against Greenskins (faction_to_force_own_unseen) Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen) |
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5 |
Military Tier 2 Heraldry of Artois Artois, where the unified dukedoms swore fealty to the Uniter. |
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400 | 0 |
Enables the Artois (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
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6 |
Military Tier 2 Heraldry of Parravon Among the cliffs, peaks, and mountain ranges, the Pegasi soar. |
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400 | 0 |
Enables the Parravon (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
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7 |
Military Tier 11 Blinker Hoods Blinker hoods restrict the eyesight of horses, making the beasts easier to control. |
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600 | 0 |
Leadership: +5 for all Knight units (faction_to_force_own_unseen) |
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8 |
Military Tier 11 Steel Furnaces The designs of these mighty furnaces have been taken from Nuln, and are used to create hardened plate. |
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1200 | 0 |
Income from Industry: +15% (faction_to_region_own_unseen) |
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9 |
Military Tier 11 Master Swordsmiths Folding steel takes great skill; the more folds, the stronger and sharper the blade. |
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1200 | 0 |
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10 |
Military Tier 11 Regular Tournaments Tournaments are a way for noble knights to gain honour and maintain martial skills during rare glimpses of peacetime. |
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1500 | 0 |
Melee defence: +5 for all Knight units (faction_to_force_own_unseen) |
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11 |
Military Tier 11 Professional Fletchers Those peasants skilled at bow-making are ordered to do it year round, instead of supplying a village's quota. |
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1200 | 0 |
Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen) Ammunition: +15% for all missile units (faction_to_force_own_unseen) |
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12 |
Military Tier 11 Siege Engineering This requires educated men, often those who have studied abroad in the universities of Estalia or the Empire. |
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1000 | 0 |
Reload time reduction: +15% for Trebuchet units (faction_to_force_own_unseen) Income from Industry: +10% (faction_to_region_own_unseen) Leadership: +5 when laying siege (faction_to_force_own_unseen) |
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13 |
Military Tier 11 Longer Spears Better woodworking techniques allow for longer, more sturdy spears and polearms. |
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1200 | 0 |
Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen) |
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14 |
Military Tier 11 Temple Tithes Paladins are expected to donate large sums of their inheritance to the cult of the Lady. |
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1 | 10000 |
Chivalry: +20 (faction_to_faction_own_unseen) Hero recruit rank: +2 for Paladins (faction_to_province_own_unseen) |
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15 |
Military Tier 3 Winter Woes Decree “The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.” |
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300 | 0 |
Chivalry: +2 for every victory against Norsca (faction_to_faction_own_unseen) Leadership: +8 when fighting against Norsca (faction_to_force_own_unseen) Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) |
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16 |
Military Tier 3 The North Guard Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near. |
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300 | 0 |
Melee attack: +5 when fighting against Norsca (faction_to_force_own_unseen) Melee defence: +10 when fighting against Norsca (faction_to_force_own_unseen) Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen) |
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17 |
Military Tier 3 Heraldry of Bastonne Bastonne, birthplace of the Uniter and the source of his bloodline. |
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400 | 0 |
Enables the Bastonne (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
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18 |
Military Tier 3 Heraldry of Lyonesse Lyonesse, the homeland of the most devoted of all the Grail Companions. |
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400 | 0 |
Enables the Lyonesse (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
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19 |
Military Tier 3 The Unification of Bretonnia One people, one land – all shall know its glory and grandeur. |
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300 | 0 |
Peasant Economy: +10 peasants available to the faction (faction_to_faction_own_unseen) |
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20 |
Military Tier 4 Desert Purge Decree "The King decrees that the trade routes will suffer no more harassment from desert bone-crawlers." |
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300 | 0 |
Melee attack: +5 when fighting against Tomb Kings (faction_to_force_own_unseen) Leadership: +8 when fighting against Tomb Kings (faction_to_force_own_unseen) Chivalry: +2 for every victory against Tomb Kings (faction_to_faction_own_unseen) |
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21 |
Military Tier 4 Death's Grip Decree "The King decrees that the threat of Unliving incursions be foremost in the collective mind of the kingdom." |
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300 | 0 |
Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) Chivalry: +2 for every victory against Vampire Counts (faction_to_faction_own_unseen) Leadership: +8 when fighting against Vampire Counts (faction_to_force_own_unseen) |
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22 |
Military Tier 4 Forests' Edge Decree "The King decrees that the malevolent forces of Athel Loren must be kept at bay." |
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300 | 0 |
Chivalry: +2 for every victory against Wood Elves (faction_to_faction_own_unseen) Missile resistance: %n% when fighting against Wood Elves (faction_to_force_own_unseen) Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen) |
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23 |
Military Tier 4 Support Religious Errantry The ongoing Errantry Wars across the sea need constant political and financial support. |
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400 | 0 |
Diplomatic relations: +100 with the factions of Jerrod's Errantry (faction_to_faction_own_unseen) Chivalry: +10 (faction_to_faction_own_unseen) |
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24 |
Military Tier 4 Overseas Diplomacy The King knows that it cannot be Bretonnia alone which stems the tide of filth - diplomats and envoys are required to broker alliances. |
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400 | 0 |
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25 |
Military Tier 4 Lords of Athel Loren Diplomacy The insular Asrai are powerful allies yet dreadful, relentless enemies if provoked, so must be treated with reverence and respect around the diplomatic table. |
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400 | 0 |
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26 |
Military Tier 5 Ruinous Powers Decree "The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety." |
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300 | 0 |
Diplomatic relations: -100 with Warriors of Chaos (faction_to_faction_own_unseen) Chivalry: +2 for every victory against Warriors of Chaos (faction_to_faction_own_unseen) Leadership: +8 when fighting against Warriors of Chaos (faction_to_force_own_unseen) Attrition: -50% casualties suffered from Chaos territory attrition (faction_to_force_own_unseen) |
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27 |
Military Tier 5 Secure Shores Decree "The King decrees that the shores be secured against the vile raiders from Naggarond." |
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300 | 0 |
Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen) Leadership: +8 when fighting against Dark Elves (faction_to_force_own_unseen) Chivalry: +2 for every victory against Dark Elves (faction_to_faction_own_unseen) |
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28 |
Military Tier 5 Kings of the Mountains Diplomacy Dealing with the ill-tempered, easily-angered Dwarfs tests every ounce of a diplomat's capabilities, so oft-times the King leads the charm offensive himself lest misunderstandings lead to war. |
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400 | 0 |
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29 |
Military Tier 5 Leaders of Men Diplomacy Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage. |
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400 | 0 |
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30 |
Military Tier 5 Kings of the Desert Diplomacy Diplomacy with the grandiose, once-men Tomb Kings requires clever wordplay to leave them always with the sense that the agreed plan is theirs... regardless of one's true intentions. |
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400 | 0 |
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31 |
Military Tier 6 Safer Woods Decree “The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.” |
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300 | 0 |
Missile strength: +10% when fighting against Beastmen Warherds (faction_to_force_own_unseen) Chivalry: +2 for every victory against Beastmen Warherds (faction_to_faction_own_unseen) Leadership: +8 when fighting against Beastmen Warherds (faction_to_force_own_unseen) |
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32 |
Military Tier 6 Sewer Cleaning Decree "The King decrees that the sewers should not provide refuge to abominations." |
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300 | 0 |
Leadership: +8 when fighting against Skaven (faction_to_force_own_unseen) Chivalry: +2 for every victory against Skaven (faction_to_faction_own_unseen) Untainted: +1 (factionwide) |
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33 |
Military Tier 6 High Seas' Decree "The King decrees that the filthy pirate scum infesting the southern seas must be eradicated, so no trace of their foul presence remains." |
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300 | 0 |
Chivalry: +2 for every victory against the Vampire Coast (faction_to_faction_own_unseen) Diplomatic relations: -50 with Vampire Coast (faction_to_faction_own_unseen) Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen) |
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34 |
Military Tier 7 Improved Construction Improve the process and the results look after themselves. |
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1 | 3000 |
Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) |
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35 |
Military Tier 7 Economic Investment Banish uncertainty: invest in the kingdom's future. |
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500 | 0 |
Income from Settlement buildings: +3% (faction_to_region_own_unseen) |
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36 |
Military Tier 8 Improved Agricultural Tools No longer can a bad workman blame his tools… |
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500 | 0 |
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37 |
Military Tier 8 Irrigation Ditches Irrigation ensures that the fields are watered and the people fed, no matter the season. |
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1000 | 0 |
Upkeep: -5% for infantry units (faction_to_force_own_unseen) |
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38 |
Military Tier 8 Bigger Bobbins Bigger bobbins are better bobbins. It is known. |
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500 | 0 |
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39 |
Military Tier 8 Weaving Apprenticeships Time spent schooling the workers pays dividends later. |
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1000 | 0 |
Income from Industry: +5% (faction_to_region_own_unseen) |
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40 |
Military Tier 8 Almshouses The poor must be cared for, just enough to ensure productivity. |
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600 | 0 |
Growth: +10 (faction_to_province_own_unseen) |
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41 |
Military Tier 8 Subsidised Tools For what is a peasant without his pitchfork? |
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1 | 2000 |
Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen) Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen) |
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42 |
Military Tier 8 Improved Trade Vessels A seaworthy fleet keeps the economy afloat. |
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1 | 4000 |
Income from trade: +5% (faction_to_faction_own_unseen) |
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43 |
Military Tier 9 Wider Ploughs The wider the plough, the higher the yield, in less time. |
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500 | 0 |
Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen) |
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44 |
Military Tier 9 Water Pumps The less we depend on the elements, the greater our control over our food supplies. |
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1500 | 0 |
Income from Farms: +3% (faction_to_region_own_unseen) |
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45 |
Military Tier 9 Improved Loom Technology The fruit of such a loom is industry in abundance. |
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500 | 0 |
Local recruitment capacity: +1 (all provinces) |
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46 |
Military Tier 9 Seamstresses For some, appearances are everything - regardless of the truth of the matter. |
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1000 | 0 |
Recruitment cost: -10% (faction_to_force_own_unseen) |
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47 |
Military Tier 9 Town Census Know your population, know the size of your army. |
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600 | 0 |
Local recruitment capacity: +1 (all provinces) |
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48 |
Military Tier 9 Charity “Rejoice, peasants! For a generous Knight of Bretonnia provides for you!” |
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1 | 2000 |
Public order: +2 (faction_to_province_own_unseen) |
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49 |
Military Tier 9 Harbourmaster Bribes Bribing the harbourmaster pays dividends on import duties. |
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1 | 8000 |
Income from trade: +10% (faction_to_faction_own_unseen) |
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50 |
Military Tier 10 Farriers Steeds shod by a trained farrier have better purchase upon the roads and blessed ground of fair Bretonnia. |
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600 | 0 |
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51 |
Military Tier 10 Hay Stores The horses of Bretonnia are treated better than the smallfolk. Hay stores, for example, allow horses to feed all year round. |
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600 | 0 |
Construction time: -35% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen) |
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52 |
Military Tier 10 Improved Smelters Stealing or copying techniques and forge designs from their Empire neighbours improves Bretonnian metalworking. |
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500 | 0 |
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53 |
Military Tier 10 Glazing Kilns Building on breakthroughs in forge-design, kilns that can reach higher temperatures produce better earthenware. |
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600 | 0 |
Income from Industry: +10% (faction_to_region_own_unseen) |
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54 |
Military Tier 10 Commission Carpenters While wood is plentiful, carpentry skills remain relatively rare and so are prized in Bretonnia. |
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1200 | 0 |
Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen) |
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55 |
Military Tier 10 Registered Draft Once the town census has been undertaken, its easy to round the peons up for military service. |
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1200 | 0 |
Global recruitment capacity: +1 (faction_to_faction_own_unseen) |
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56 |
Military Tier 10 Encourage Fanaticism For those not born into nobility, there are few ways to gain the Lady's favour. |
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1200 | 0 |
Melee defence: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen) |