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Home / Total War: WARHAMMER II / Karak Azul (Mortal Empires) / Technology / Deep Resource Extraction
Karak Azul (Mortal Empires) Civil Tier 8
Deep Resource Extraction
Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep!When led by the powerful Engineers' Guild, there is no seam, or resource that cannot be reached. In the past, all manner of platforms, steam drills, hydro-belt conveyances and alcohol-powered engines were used to excavate valuables from deep under the ground. As the Dawi saying goes: "If it's in the bloody ground, then it's ours!" Perhaps there's a bit more poetry to it when heard in the original Khazalid?
- Income from Salt Mines, Pottery Production and Dyemakers: +15% (faction_to_region_own_unseen)
Civil
Technology Key tech_dwf_civ_7_1 |
Technology Name Deep Resource Extraction |
Node Key tech_dwf_civ_7_1 |
Node Set dwf_civ |
Node Set Name Civil Tier 8 |
Tier 7 |
Research Points 1500 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |
Enable Technology |