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HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Custom Battle Units / Hero (Custom Battle Units)
The Huntsmarshal's Expedition The Huntsmarshal's Expedition Units

Hero (Custom Battle Units)

Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Hertwig van Hal
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0)
Hertwig van Hal
A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.
1 600 1000 0 40 330 30 38 40 3988 70
2
1 Jorek Grimm
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_jorek_grimm_0)
Jorek Grimm
Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.
1 750 1000 0 40 280 14 35 120 4188 75
3
1 Kalara
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0)
Kalara
A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.
1 700 1000 0 58 325 28 48 50 3988 70
4
1 Rodrik L'Anguille
Melee Infantry / Command / (wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0)
Rodrik L'Anguille
No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.
1 475 1000 0 50 390 45 45 130 4088 70
5
1 Amethyst Wizard
Missile Infantry / Command / (wh2_pro07_emp_cha_wizard_death_0)
Amethyst Wizard
Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.
1 250 1000 250 25 300 15 30 20 3420 55
6
1 Amethyst Wizard (Warhorse)
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_1)
Amethyst Wizard (Warhorse)
Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.
1 450 1100 275 25 300 30 30 20 3848 55
7
1 Amethyst Wizard (Imperial Pegasus)
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_2)
Amethyst Wizard (Imperial Pegasus)
Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.
1 650 1350 337 25 300 30 30 50 4016 55
8
1 Amethyst Wizard (Barded Warhorse)
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_3)
Amethyst Wizard (Barded Warhorse)
Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.
1 500 1200 300 25 300 30 30 50 3848 55
9
1 Felix
Melee Infantry / Command / (wh2_pro08_neu_cha_felix)
Felix
Beholden by his drunken oath, Felix’s companionship with the Slayer brings him heroism and adventure, which he indulges in with ostensible reluctance!
1 800 800 0 50 380 35 55 70 4168 70
10
1 Gotrek
Melee Infantry / Command / (wh2_pro08_neu_cha_gotrek)
Gotrek
Even the deadliest duels deny Gotrek the death he so craves, making him both the greatest and worst Dwarf Slayer there's ever been.
1 1200 1100 0 70 470 65 50 0 5902 100
11
1 Amber Wizard
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 250 1000 250 50 300 12 13 20 3420 55
12
1 Amber Wizard (Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1)
Amber Wizard (Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 450 1100 275 50 300 30 13 20 3848 55
13
1 Amber Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2)
Amber Wizard (Barded Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 500 1200 300 50 300 30 13 50 3848 55
14
1 Amber Wizard (Imperial Griffon)
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3)
Amber Wizard (Imperial Griffon)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 1300 1600 375 40 450 60 30 50 4736 55
15
1 Amber Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4)
Amber Wizard (Imperial Pegasus)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 650 1500 325 50 300 12 13 50 4016 55
16
1 Jade Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 250 1000 250 25 300 15 30 20 3420 55
17
1 Jade Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1)
Jade Wizard (Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 450 1100 275 25 300 30 30 20 3848 55
18
1 Jade Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2)
Jade Wizard (Barded Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 500 1200 300 25 300 30 30 50 3848 55
19
1 Jade Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3)
Jade Wizard (Imperial Pegasus)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 650 1500 325 25 300 30 30 50 4016 55
20
1 Grey Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 250 1000 250 25 300 15 30 20 3420 55
21
1 Grey Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1)
Grey Wizard (Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 450 1100 275 25 300 30 30 20 3848 55
22
1 Grey Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2)
Grey Wizard (Barded Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 500 1200 300 25 300 30 30 50 3848 55
23
1 Grey Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3)
Grey Wizard (Imperial Pegasus)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 650 1500 325 25 300 30 30 50 4016 55
24
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 350 1000 250 50 375 40 40 120 3688 65
25
1 Empire Captain (Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 550 1100 275 50 375 70 40 120 4176 65
26
1 Empire Captain (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 600 1200 300 50 375 70 40 140 4176 65
27
1 Empire Captain (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 825 1350 337 50 375 85 40 120 4464 65
28
1 Warrior Priest
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 350 1000 250 45 360 30 30 85 3688 70
29
1 Warrior Priest (Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 550 1100 275 45 360 50 30 85 4176 70
30
1 Warrior Priest (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 600 1200 300 45 360 50 30 105 4176 70
31
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 330 30 34 30 3688 65
32
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3420 55
33
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 20 3848 55
34
1 Bright Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 650 1350 337 25 300 30 30 50 4016 55
35
1 Bright Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 500 1200 300 25 300 30 30 50 3848 55
36
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3420 55
37
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 20 3848 55
38
1 Celestial Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 650 1500 325 25 300 30 30 50 4016 55
39
1 Celestial Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 500 1200 300 25 300 30 30 50 3848 55
40
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3420 55
41
1 Light Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1100 275 25 300 30 30 20 3848 55
42
1 Light Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 650 1500 325 25 300 30 30 50 4016 55
43
1 Light Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 500 1300 325 25 300 30 30 50 3848 55