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Home / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Custom Battle Units / Hero (Custom Battle Units)
Hero | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0) Hertwig van Hal A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil. |
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1 | 600 | 1000 | 0 | 40 | 330 | 30 | 38 | 40 | 3988 | 70 | ||||||||
2 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_jorek_grimm_0) Jorek Grimm Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker. |
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1 | 750 | 1000 | 0 | 40 | 280 | 14 | 35 | 120 | 4188 | 75 | ||||||||
3 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0) Kalara A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality. |
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1 | 700 | 1000 | 0 | 58 | 325 | 28 | 48 | 50 | 3988 | 70 | ||||||||
4 |
Melee Infantry / Command / (wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0) Rodrik L'Anguille No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war. |
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1 | 475 | 1000 | 0 | 50 | 390 | 45 | 45 | 130 | 4088 | 70 | ||||||||
5 |
Missile Infantry / Command / (wh2_pro07_emp_cha_wizard_death_0) Amethyst Wizard Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
6 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_1) Amethyst Wizard (Warhorse) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
7 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_2) Amethyst Wizard (Imperial Pegasus) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 650 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
8 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_3) Amethyst Wizard (Barded Warhorse) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
9 |
Melee Infantry / Command / (wh2_pro08_neu_cha_felix) Felix Beholden by his drunken oath, Felix’s companionship with the Slayer brings him heroism and adventure, which he indulges in with ostensible reluctance! |
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1 | 800 | 800 | 0 | 50 | 380 | 35 | 55 | 70 | 4168 | 70 | ||||||||
10 |
Melee Infantry / Command / (wh2_pro08_neu_cha_gotrek) Gotrek Even the deadliest duels deny Gotrek the death he so craves, making him both the greatest and worst Dwarf Slayer there's ever been. |
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1 | 1200 | 1100 | 0 | 70 | 470 | 65 | 50 | 0 | 5902 | 100 | ||||||||
11 |
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0) Amber Wizard The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 250 | 1000 | 250 | 50 | 300 | 12 | 13 | 20 | 3420 | 55 | ||||||||
12 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1) Amber Wizard (Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 450 | 1100 | 275 | 50 | 300 | 30 | 13 | 20 | 3848 | 55 | ||||||||
13 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2) Amber Wizard (Barded Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 500 | 1200 | 300 | 50 | 300 | 30 | 13 | 50 | 3848 | 55 | ||||||||
14 |
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3) Amber Wizard (Imperial Griffon) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 1300 | 1600 | 375 | 40 | 450 | 60 | 30 | 50 | 4736 | 55 | ||||||||
15 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4) Amber Wizard (Imperial Pegasus) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 650 | 1500 | 325 | 50 | 300 | 12 | 13 | 50 | 4016 | 55 | ||||||||
16 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0) Jade Wizard Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
17 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1) Jade Wizard (Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
18 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2) Jade Wizard (Barded Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
19 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3) Jade Wizard (Imperial Pegasus) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
20 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0) Grey Wizard It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
21 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1) Grey Wizard (Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
22 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2) Grey Wizard (Barded Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
23 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3) Grey Wizard (Imperial Pegasus) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
24 |
Melee Infantry / Command / (wh_main_emp_cha_captain_0) Empire Captain A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 350 | 1000 | 250 | 50 | 375 | 40 | 40 | 120 | 3688 | 65 | ||||||||
25 |
Cavalry / Command / (wh_main_emp_cha_captain_1) Empire Captain (Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 550 | 1100 | 275 | 50 | 375 | 70 | 40 | 120 | 4176 | 65 | ||||||||
26 |
Cavalry / Command / (wh_main_emp_cha_captain_2) Empire Captain (Barded Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 600 | 1200 | 300 | 50 | 375 | 70 | 40 | 140 | 4176 | 65 | ||||||||
27 |
Cavalry / Command / (wh_main_emp_cha_captain_3) Empire Captain (Imperial Pegasus) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 825 | 1350 | 337 | 50 | 375 | 85 | 40 | 120 | 4464 | 65 | ||||||||
28 |
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0) Warrior Priest These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 350 | 1000 | 250 | 45 | 360 | 30 | 30 | 85 | 3688 | 70 | ||||||||
29 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1) Warrior Priest (Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 550 | 1100 | 275 | 45 | 360 | 50 | 30 | 85 | 4176 | 70 | ||||||||
30 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2) Warrior Priest (Barded Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 600 | 1200 | 300 | 45 | 360 | 50 | 30 | 105 | 4176 | 70 | ||||||||
31 |
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter) Witch Hunter With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. |
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1 | 600 | 1000 | 250 | 36 | 330 | 30 | 34 | 30 | 3688 | 65 | ||||||||
32 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0) Bright Wizard The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
33 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1) Bright Wizard (Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
34 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2) Bright Wizard (Imperial Pegasus) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 650 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
35 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3) Bright Wizard (Barded Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
36 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0) Celestial Wizard Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
37 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1) Celestial Wizard (Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
38 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2) Celestial Wizard (Imperial Pegasus) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
39 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4) Celestial Wizard (Barded Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
40 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0) Light Wizard Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
41 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_1) Light Wizard (Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
42 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_2) Light Wizard (Imperial Pegasus) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
43 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_4) Light Wizard (Barded Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 500 | 1300 | 325 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 |