Liche Priest (Shadows)
The keeper of the arcane lore casts terrible curses, summoning vengeful desert spirits to feast upon their souls.Liche Priests and Master Necromancers are the undying members of Nehekhara's Mortuary Cult, and they hold the secrets to Unlife. They know the rituals needed to draw forth spirits from the Realm of Souls and bind them once more into corporeal bodies. It is they who rouse the Tomb Kings and their courts from their slumber and awaken their armies for war. Liche Priests and Master Necromancers are also the keepers of Nehekhara's arcane lore. Through ritualistic incantations, they call upon the power of ancient gods to bestow blessings upon the warriors of the Tomb Kings, infusing their ancient bones with magical energy. Similarly, they cast terrible curses upon their foes, summoning vengeful desert spirits to feast on their souls.
Unit Name Liche Priest (Shadows) |
Main Unit Key wh2_dlc09_tmb_cha_liche_priest_shadow_1 |
Land Unit Key wh2_dlc09_tmb_cha_liche_priest_shadow_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 500 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Melee Attack 25 |
300 |
├ Melee Weapon wh2_dlc09_tmb_staff_hero |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_bone_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
3948 |
├ Man Entity wh2_dlc09_tmb_skeleton_infantry_hero_liche_priest |
├ Man Speed 31 |
├ Man Health 8 |
├ Bonus Hit Points 3932 |
├ Mount wh2_dlc09_tmb_mnt_tomb_steed_hero |
├ Mount Entity wh2_dlc09_tmb_cav_skeletal_steed_hero |
├ Mount Speed 76 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Curse of Khsar
The harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh. - Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. - Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.