Storm Riders of Khsar (Nehekhara Horsemen)
Emerging from the desert dust clouds, these horsemen come charging out of the storm, and death rides with them.Regiments of Undead horsemen race across the sandy planes mounted on the fleshless remains of their once-proud steeds, weapons lowered as they gallop towards their foes. These skeletal riders drive their heavy spears into their foes with bone-jarring force, using well-aimed thrusts that punch clean through torsos and rip open throats in a spray of blood. Those not impaled by the cavalry rider's razor-sharp spearheads are trampled into the ground by the thundering hooves of skeletal steeds. When the Liche Priests summon the Tomb King's army from their sandy graves, fully formed cavalry columns stride out of the pyramids at the head of the legions. When the enemy is sighted, the cavalry regiment's hornblower signals the charge and a deep unsettling discord reverberates about the desert. This otherworldly sound shakes the dust from statues, and a disquieting feeling of dread permeates across the battlefield. As one, the Undead steeds gallop towards their quarry, the skeletal riders raising their shields and lowering their spears in perfect unison. It is a brave foe indeed that does not flee as these deathless horsemen bear down upon them.
Unit Name Storm Riders of Khsar (Nehekhara Horsemen) |
Main Unit Key wh2_dlc09_tmb_cav_nehekhara_horsemen_ror |
Land Unit Key wh2_dlc09_tmb_cav_nehekhara_horsemen_ror |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Cost 900 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Melee Attack 43 |
38 |
├ Melee Weapon wh2_dlc09_tmb_sword_nehekhara_horsemen |
├ Melee Damage Base 28 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
50 |
├ Base Defence 50 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_bone_80 |
├ Armour Defence 80 |
└ Shield Armour 30 |
157 |
├ Man Entity wh2_dlc09_tmb_skeleton |
├ Man Speed 28 |
├ Man Health 8 |
├ Bonus Hit Points 141 |
├ Mount wh2_dlc09_tmb_mnt_tomb_steed_ror |
├ Mount Entity wh2_dlc09_tmb_cav_skeletal_steed_ror |
├ Mount Speed 85 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
- Realm of Souls Tier 1
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war. - Realm of Souls Tier 2
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life. - Realm of Souls Tier 3
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will. - Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. - Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |