Lord (Hippogryph)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.Bretonnian Lords are powerful nobles whose deeds are recounted throughout the land, even by mighty earls, barons and the dukes themselves. Proud and powerful warriors all, Bretonnian Lords are excellent warrior-generals. Most of the Lords of Bretonnia were dukes of noble stock, such as Duke Behemond "Beastslayer" of Bastonne, and Theodoric of Brionne. They claim shared ancestry with the first Bretonnian king, Gilles le Breton, and many purport that their founders fought alongside him in his many battles. Lords are important and powerful figures both in the military and political world of Bretonnia, often trading sword and shield for cup and words in the halls of power; to play the game and advance their cause.
Unit Name Lord (Hippogryph) |
Main Unit Key wh_main_brt_cha_lord_2 |
Land Unit Key wh_main_brt_cha_lord_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monstrous Cavalry |
Naval Unit Group Flying Monstrous Cavalry |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 47 |
440 |
├ Melee Weapon wh_main_brt_hippogryph |
├ Melee Damage Base 150 |
├ Melee Damage Ap 290 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 75 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
5504 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 5488 |
├ Mount wh_main_brt_mnt_hippogryph_lords |
├ Mount Entity wh_main_flying_hippogryph_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |