Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.
Unit Name Halberdiers |
Main Unit Key wh_main_emp_inf_halberdiers |
Land Unit Key wh_main_emp_inf_halberdiers |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Halberd Infantry |
Naval Unit Group Halberd Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 137 |
Melee Attack 26 |
28 |
├ Melee Weapon wh_main_emp_halberd |
├ Melee Damage Base 8 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
42 |
├ Base Defence 42 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_chainmail_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
73 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 65 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |