Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.
Unit Name Waywatchers |
Main Unit Key wh_dlc05_wef_inf_waywatchers_0 |
Land Unit Key wh_dlc05_wef_inf_waywatchers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 60 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
26 |
├ Missile Weapon wh_dlc05_wef_waywatchers_bow |
├ Projectile wh_dlc05_wef_waywatchers_arrow |
├ Missile Damage 6 |
├ Missile Ap Damage 20 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 190 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 23 |
Melee Attack 28 |
32 |
├ Melee Weapon wh_dlc05_wef_sword_waywatcher |
├ Melee Damage Base 25 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
84 |
├ Man Entity wh_dlc05_wef_inf_waywatcher_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 76 |
Leadership (Base Morale) 72 |
Abilities
- Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Attributes
- {{tr:guerrilla_deployment}}
- Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |