Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.Waystalkers' personalities have become entirely submerged by their obsession with stalking prey. They are taciturn and solitary individuals, and they may let years pass between visits to the Wood Elf halls. Waystalkers are perfectly at ease within their forest homeland and effortlessly survive by their wits and cunning in the wilds. On the rare occasion when a Waystalker returns to the halls, he stands apart from all others, for he is closer to the forest than to other Elves. A Waystalker's marksmanship shames even that of other Waywatchers. He can pick out a single enemy from a seething mass of troops and place the one perfect shot that brings the target, lifeless, to the ground. Yet the Waystalker finds no reason to exult in the application of his skills - after all, what prey could hope to escape one who has dedicated his entire life to the hunter's art?
Unit Name Waystalker |
Main Unit Key wh_dlc05_wef_cha_waystalker_0 |
Land Unit Key wh_dlc05_wef_cha_waystalker_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Hero |
Category Missile Infantry |
Class Command |
Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
280 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Missile Damage 196 |
├ Missile Ap Damage 84 |
└ Base Reload Time 8 |
Accuracy 20 |
Range 190 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 30 |
Melee Attack 55 |
325 |
├ Melee Weapon wh_dlc05_wef_sword_hero_waystalker |
├ Melee Damage Base 235 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
3688 |
├ Man Entity wh_dlc05_wef_way_stalker_blood_dismembers |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 3680 |
Leadership (Base Morale) 60 |
Abilities
- Arrow of Kurnous
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. - Hawkish Precision
The truly hawk-eyed always hit their targets. Always. - The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |