Marauder Champions
All champions strive to be chosen, willing their deeds to be observed and judged.In the eyes of the Northmen, there is a natural distinction between the mass of roving warriors, and the favoured few. The ultimate ambition of a Marauder is to die fighting under the gaze of the Dark Gods, or otherwise become worthy and powerful enough to travel to the far north to face their judgement directly. Individuals strong enough to walk that path emerge only occasionally: Marauder Champions, who fight and kill with more skill and ferocity than their brethren, and so gain a higher status in their warrior hierarchies. The otherworldly rewards are not always clear, however – these standout fighters epitomise both the glory and the risk of seeking the attention of the Dark Gods, treading along a knife’s edge between immortality and oblivion.
Unit Name Marauder Champions |
Main Unit Key wh_dlc08_nor_inf_marauder_champions_0 |
Land Unit Key wh_dlc08_nor_inf_marauder_champions_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 36 |
39 |
├ Melee Weapon wh_dlc08_nor_axe_champion |
├ Melee Damage Base 30 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
53 |
├ Base Defence 53 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
115 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 35 |
96 |
├ Man Entity wh_dlc08_infantry_champion_large_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 88 |
Leadership (Base Morale) 75 |
Abilities
- Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |