Necromancer (Corpse Cart)
Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.
Unit Name Necromancer (Corpse Cart) |
Main Unit Key wh_dlc04_vmp_cha_necromancer_1 |
Land Unit Key wh_dlc04_vmp_cha_necromancer_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category War Machine |
Class Command |
Cost 400 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
0 |
├ Engine wh_dlc04_vmp_veh_corpse_cart |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 33 |
300 |
├ Melee Weapon wh_main_vmp_staff_hero |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
33 |
├ Base Defence 33 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_leather_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
5668 |
├ Man Entity wh2_dlc16_infantry_standard_hero_blood_low_kb_resist |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 5652 |
├ Mount wh_dlc04_vmp_mnt_zombie_corpse_cart |
├ Mount Entity wh_dlc04_vehicle_zombie_corpse_cart |
├ Mount Speed 23 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- Vigour Mortis
The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence. - Master of the Dead
Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.