Dread Saurian
This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body.The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.
Unit Name Dread Saurian |
Main Unit Key wh2_dlc13_lzd_mon_dread_saurian_1 |
Land Unit Key wh2_dlc13_lzd_mon_dread_saurian_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 12 |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Cost 3100 |
Recruitment Cost 3100 |
Upkeep Cost 775 |
Melee Attack 52 |
750 |
├ Melee Weapon wh2_dlc13_lzd_dread_saurian |
├ Melee Damage Base 220 |
├ Melee Damage Ap 530 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_body_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
15000 |
├ Man Entity wh_main_infantry_rider |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 14984 |
├ Mount wh2_dlc13_lzd_mnt_dread_saurian |
├ Mount Entity wh2_dlc13_lzd_mon_dread_saurian_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire Whilst Moving
This unit can fire while on the move.
Faction Availability | |
---|---|
The Eye of the Vortex |