Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.
Unit Name Poisoned Wind Globadiers |
Main Unit Key wh2_main_skv_inf_poison_wind_globadiers |
Land Unit Key wh2_main_skv_inf_poison_wind_globadiers |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 48 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 137 |
16 |
├ Missile Weapon wh2_main_skv_poison_wind_globe |
├ Projectile wh2_main_skv_poison_wind_globe |
├ Missile Damage 4 |
├ Missile Ap Damage 12 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 85 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 18 |
Melee Attack 18 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
16 |
├ Base Defence 16 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
76 |
├ Man Entity wh2_main_skv_infantry_heavy_globadiers |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 68 |
Leadership (Base Morale) 58 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poisoned Wind Globes
Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poisoned Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Eye of the Vortex |