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Units
- Command (38)
- Melee Infantry (14)
- Missile Infantry (13)
- Melee Cavalry (1)
- Missile Cavalry (7)
- Shock Cavalry (13)
- Chariot (11)
- Field Artillery (10)
- Melee Ship (4)
Command | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0) Hertwig van Hal A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil. |
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1 | 600 | 1000 | 0 | 40 | 330 | 30 | 38 | 40 | 3988 | 70 | ||||||||
2 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_jorek_grimm_0) Jorek Grimm Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker. |
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1 | 750 | 1000 | 0 | 40 | 280 | 14 | 35 | 120 | 4188 | 75 | ||||||||
3 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0) Kalara A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality. |
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1 | 700 | 1000 | 0 | 58 | 325 | 28 | 48 | 50 | 3988 | 70 | ||||||||
4 |
Melee Infantry / Command / (wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0) Rodrik L'Anguille No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war. |
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1 | 475 | 1000 | 0 | 50 | 390 | 45 | 45 | 130 | 4088 | 70 | ||||||||
5 |
Missile Infantry / Command / (wh_dlc05_wef_cha_waystalker_0) Waystalker Never missing the mark, one alone is a deadly, formidable opponent. |
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1 | 600 | 1000 | 250 | 55 | 325 | 28 | 45 | 40 | 3688 | 60 | ||||||||
6 |
Melee Infantry / Command / (wh_main_dwf_cha_thane) Thane The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage. |
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1 | 500 | 1000 | 250 | 50 | 400 | 30 | 55 | 155 | 4168 | 70 | ||||||||
7 |
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0) Balthasar Gelt The way of fire is nothing compared to the fluid power of metal! |
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1 | 350 | 1000 | 250 | 34 | 300 | 30 | 38 | 20 | 3688 | 65 | ||||||||
8 |
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1) Balthasar Gelt (Quicksilver) The way of fire is nothing compared to the fluid power of metal! |
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1 | 750 | 1400 | 350 | 34 | 300 | 70 | 38 | 50 | 4464 | 65 | ||||||||
9 |
Melee Infantry / Command / (wh_main_emp_cha_captain_0) Empire Captain A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 350 | 1000 | 250 | 50 | 375 | 40 | 40 | 120 | 3688 | 65 | ||||||||
10 |
Cavalry / Command / (wh_main_emp_cha_captain_1) Empire Captain (Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 550 | 1100 | 275 | 50 | 375 | 70 | 40 | 120 | 4176 | 65 | ||||||||
11 |
Cavalry / Command / (wh_main_emp_cha_captain_2) Empire Captain (Barded Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 600 | 1200 | 300 | 50 | 375 | 70 | 40 | 140 | 4176 | 65 | ||||||||
12 |
Cavalry / Command / (wh_main_emp_cha_captain_3) Empire Captain (Imperial Pegasus) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 825 | 1350 | 337 | 50 | 375 | 85 | 40 | 120 | 4464 | 65 | ||||||||
13 |
Melee Infantry / Command / (wh_main_emp_cha_general_0) General of the Empire The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 600 | 1000 | 250 | 55 | 430 | 40 | 45 | 120 | 4068 | 70 | ||||||||
14 |
Cavalry / Command / (wh_main_emp_cha_general_1) General of the Empire (Barded Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 850 | 1200 | 300 | 55 | 430 | 65 | 45 | 140 | 4680 | 70 | ||||||||
15 |
Cavalry / Command / (wh_main_emp_cha_general_2) General of the Empire (Imperial Pegasus) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1150 | 1350 | 337 | 55 | 430 | 80 | 45 | 120 | 4980 | 70 | ||||||||
16 |
War Beast / Command / (wh_main_emp_cha_general_3) General of the Empire (Imperial Griffon) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1400 | 1400 | 375 | 47 | 450 | 70 | 30 | 85 | 5384 | 70 | ||||||||
17 |
Cavalry / Command / (wh_main_emp_cha_general_4) General of the Empire (Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 800 | 1100 | 275 | 55 | 430 | 65 | 45 | 120 | 4680 | 70 | ||||||||
18 |
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0) Karl Franz "For the Empire! For Sigmar! For GLORY!" |
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1 | 1100 | 1100 | 275 | 65 | 470 | 65 | 45 | 100 | 4288 | 80 | ||||||||
19 |
War Beast / Command / (wh_main_emp_cha_karl_franz_1) Karl Franz (Deathclaw) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1900 | 1900 | 475 | 56 | 490 | 90 | 38 | 100 | 5836 | 80 | ||||||||
20 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_2) Karl Franz (Imperial Pegasus) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1650 | 1500 | 375 | 65 | 470 | 90 | 45 | 100 | 5216 | 80 | ||||||||
21 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_3) Karl Franz (Warhorse) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1300 | 1300 | 325 | 65 | 470 | 90 | 45 | 100 | 4900 | 80 | ||||||||
22 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_4) Karl Franz (Barded Warhorse) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1350 | 1350 | 337 | 65 | 470 | 90 | 45 | 120 | 4900 | 80 | ||||||||
23 |
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0) Warrior Priest These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 350 | 1000 | 250 | 45 | 360 | 30 | 30 | 85 | 3688 | 70 | ||||||||
24 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1) Warrior Priest (Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 550 | 1100 | 275 | 45 | 360 | 50 | 30 | 85 | 4176 | 70 | ||||||||
25 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2) Warrior Priest (Barded Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 600 | 1200 | 300 | 45 | 360 | 50 | 30 | 105 | 4176 | 70 | ||||||||
26 |
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter) Witch Hunter With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. |
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1 | 600 | 1000 | 250 | 36 | 330 | 30 | 34 | 30 | 3688 | 65 | ||||||||
27 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0) Bright Wizard The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
28 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1) Bright Wizard (Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
29 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2) Bright Wizard (Imperial Pegasus) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 650 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
30 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3) Bright Wizard (Barded Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
31 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0) Celestial Wizard Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
32 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1) Celestial Wizard (Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
33 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2) Celestial Wizard (Imperial Pegasus) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
34 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4) Celestial Wizard (Barded Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
35 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0) Light Wizard Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
36 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_1) Light Wizard (Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
37 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_2) Light Wizard (Imperial Pegasus) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
38 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_4) Light Wizard (Barded Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 500 | 1300 | 325 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
39 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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120 | 600 | 600 | 150 | 32 | 33 | 24 | 12 | 0 | 73 | 100 | ||||||||
40 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 900 | 900 | 225 | 32 | 32 | 18 | 30 | 95 | 76 | 74 | ||||||||
41 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 550 | 550 | 137 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | ||||||||
42 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 325 | 325 | 87 | 20 | 25 | 4 | 34 | 30 | 69 | 60 | ||||||||
43 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 375 | 375 | 93 | 20 | 25 | 4 | 42 | 65 | 69 | 60 | ||||||||
44 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 100 | 32 | 28 | 14 | 32 | 65 | 69 | 60 | ||||||||
45 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_greatswords_imperial_supply) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 900 | 0 | 225 | 32 | 32 | 18 | 30 | 95 | 76 | 74 | ||||||||
46 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_greatswords_ror_0) Carroburg Greatswords (Greatswords) Among the Empire's most-storied regiments, the Carroburg Greatswords have earned their bloody reputation by slaying all comers in defence of their home city. |
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120 | 1100 | 1100 | 225 | 32 | 32 | 18 | 30 | 95 | 76 | 100 | ||||||||
47 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_halberdiers_imperial_supply) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 550 | 0 | 137 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | ||||||||
48 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_halberdiers_ror_0) Nordland Mariners (Halberdiers) Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key. |
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120 | 700 | 700 | 163 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | ||||||||
49 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_spearmen_ror_0) Eldred's Guard (Spearmen - Shields) Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment. |
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120 | 600 | 600 | 100 | 20 | 25 | 4 | 42 | 130 | 69 | 60 | ||||||||
50 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_swordsmen_ror_0) Swords of Ulric (Swordsmen) Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour - for the alternative is to be torn apart whilst still living! |
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120 | 550 | 550 | 100 | 32 | 31 | 18 | 32 | 65 | 69 | 60 | ||||||||
51 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0) Sigmar's Sons (Swordsmen) The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe. |
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120 | 700 | 700 | 175 | 41 | 30 | 20 | 41 | 65 | 74 | 100 | ||||||||
52 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0) The Tattersouls (Flagellants) They thrive in melee, with the unbreakable spirit that comes from accepting death. |
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160 | 875 | 875 | 219 | 41 | 33 | 24 | 17 | 0 | 73 | 100 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
53 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0) Archers The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops. |
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90 | 350 | 350 | 87 | 19 | 120 | 6.7 | 20 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
54 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_0) Huntsmen The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly. |
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90 | 650 | 650 | 162 | 20 | 160 | 6.1 | 22 | 16 | 24 | 4 | 17 | 25 | 69 | 55 | ||||
55 |
Missile Infantry / Missile Infantry / (wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0) Obsinite Gyrocopter The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines. |
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4 | 1000 | 0 | 200 | 26 | 100 | 7.7 | 18 | 30 | 66 | 25 | 15 | 120 | 996 | 70 | ||||
56 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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90 | 475 | 475 | 119 | 24 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
57 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 110 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | ||||
58 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 150 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
59 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_ror_0) Deathjacks (Archers) One can rely on the Deathjacks to silently track the foe to their location... but also snaffle the baggage train and the last of the mead! |
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90 | 550 | 550 | 137 | 19 | 120 | 8.6 | 20 | 19 | 24 | 4 | 23 | 20 | 69 | 60 | ||||
60 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_crossbowmen_ror_0) Stir River Patrol (Crossbowmen) Merchant barges laden with valuable trade goods must be protected from anything lurking close to, and swimming beneath, the waterways. |
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90 | 675 | 675 | 169 | 26 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
61 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_handgunners_imperial_supply) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 0 | 150 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
62 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_handgunners_ror_0) Gunderman's Surefires (Handgunners) A veteran patroller and fearless warrior who knows the Drakwald - and the tactics of irregular warfare - inside out, Durz Gunderman leads from the very front. |
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90 | 800 | 800 | 150 | 22 | 160 | 5.1 | 22 | 28 | 28 | 14 | 25 | 25 | 69 | 55 | ||||
63 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_ror_0) The White Wolves (Huntsmen) The white wolf is a fitting symbol for Ulric, God of Battle and patron deity of these versatile infantrymen of Middenheim. |
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90 | 900 | 900 | 225 | 20 | 160 | 7.8 | 22 | 36 | 28 | 14 | 32 | 25 | 69 | 65 | ||||
64 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0) The Silver Bullets (Handgunners) With a thunderous roll, a volley of devastating, armour-piercing fire is loosed. |
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90 | 850 | 850 | 180 | 22 | 150 | 6.6 | 22 | 22 | 24 | 4 | 23 | 20 | 69 | 60 | ||||
65 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0) Stirland's Revenge (Free Company Militia) Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust. |
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120 | 800 | 800 | 200 | 16 | 90 | 9.5 | 18 | 36 | 28 | 14 | 32 | 25 | 61 | 65 | ||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
66 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
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60 | 1200 | 1200 | 300 | 40 | 42 | 78 | 24 | 130 | 112 | 70 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
67 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0) Outriders Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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60 | 700 | 700 | 175 | 18 | 130 | 11.1 | 20 | 18 | 24 | 12 | 14 | 30 | 89 | 50 | ||||
68 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1) Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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48 | 800 | 800 | 200 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | ||||
69 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1) Pistoliers The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility. |
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60 | 500 | 500 | 125 | 15 | 80 | 7.4 | 24 | 20 | 24 | 20 | 14 | 30 | 76 | 50 | ||||
70 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_outriders_1_imperial_supply) Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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48 | 800 | 0 | 200 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | ||||
71 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_outriders_ror_0) The Bordermen (Outriders - Grenade Launcher) The challenging topography of the borderlands breeds a special kind of horseman. |
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48 | 1000 | 1000 | 200 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | ||||
72 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_pistoliers_1_imperial_supply) Pistoliers The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility. |
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60 | 500 | 0 | 125 | 15 | 80 | 7.4 | 24 | 20 | 24 | 20 | 14 | 30 | 76 | 50 | ||||
73 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_pistoliers_ror_0) The Noble Sons Abroad (Pistoliers) The progeny of the great and the good of Imperial society, steeled and ready for the long fight. |
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60 | 700 | 700 | 125 | 19 | 80 | 7.4 | 24 | 26 | 24 | 30 | 24 | 50 | 76 | 50 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
74 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0) Demigryph Knights More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
|||||||||||||||||
32 | 1400 | 1400 | 350 | 38 | 58 | 60 | 36 | 155 | 210 | 70 | ||||||||
75 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1) Demigryph Knights (Halberds) More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
|||||||||||||||||
32 | 1500 | 1500 | 375 | 32 | 52 | 48 | 30 | 125 | 210 | 70 | ||||||||
76 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights) Empire Knights The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses. |
|||||||||||||||||
60 | 850 | 900 | 225 | 26 | 30 | 48 | 28 | 140 | 104 | 70 | ||||||||
77 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_reiksguard) Reiksguard Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting. |
|||||||||||||||||
60 | 1150 | 1150 | 287 | 34 | 40 | 62 | 29 | 150 | 112 | 72 | ||||||||
78 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_demigryph_knights_0_imperial_supply) Demigryph Knights More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
|||||||||||||||||
32 | 1450 | 0 | 375 | 38 | 58 | 60 | 36 | 155 | 210 | 70 | ||||||||
79 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_demigryph_knights_1_imperial_supply) Demigryph Knights (Halberds) More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
|||||||||||||||||
32 | 1500 | 0 | 375 | 32 | 52 | 48 | 30 | 125 | 210 | 70 | ||||||||
80 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_imperial_supply) Empire Knights The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses. |
|||||||||||||||||
60 | 850 | 0 | 225 | 26 | 30 | 48 | 28 | 140 | 104 | 70 | ||||||||
81 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_0) Knights of the Everlasting Light (Empire Knights) The fire will always burn, just as the courage of this elite band of men will never be extinguished. |
|||||||||||||||||
60 | 1000 | 1000 | 225 | 26 | 30 | 48 | 28 | 165 | 104 | 70 | ||||||||
82 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_1) Knights of Morr (Empire Knights) The God of the Dead's chosen Knights provide a steady supply of settlers to populate His ethereal realm. |
|||||||||||||||||
60 | 1100 | 1100 | 250 | 26 | 30 | 48 | 28 | 140 | 104 | 70 | ||||||||
83 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_2) The Stubborn Bulls (Empire Knights - Greatswords) Fortunately, Ostland's dank, forest-clothed terrain produces elite warriors able to withstand the continual Ruinous incursions threatening the province. |
|||||||||||||||||
60 | 1000 | 1000 | 225 | 32 | 48 | 34 | 30 | 110 | 104 | 80 | ||||||||
84 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_reiksguard_imperial_supply) Reiksguard Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting. |
|||||||||||||||||
60 | 1150 | 0 | 287 | 34 | 40 | 62 | 29 | 150 | 112 | 72 | ||||||||
85 |
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0) The Royal Altdorf Gryphites (Demigryph Knights) Majesty and power personified, their devastating charge exemplifying their regal brilliance. |
|||||||||||||||||
32 | 1850 | 1850 | 463 | 41 | 52 | 48 | 38 | 125 | 210 | 80 | ||||||||
86 |
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0) Zintler's Reiksguard (Reiksguard) Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake. |
|||||||||||||||||
60 | 1350 | 1350 | 337 | 43 | 40 | 62 | 37 | 150 | 112 | 82 | ||||||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
87 |
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0) Luminark of Hysh A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh. |
|||||||||||||||||
2 | 1700 | 1700 | 425 | 12 | 26 | 18 | 8 | 60 | 4616 | 60 | ||||||||
88 |
War Machine / Chariot / (wh_main_emp_veh_steam_tank) Steam Tank From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power. |
|||||||||||||||||
1 | 2200 | 2200 | 550 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 | ||||||||
89 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_0) War Wagons Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death. |
|||||||||||||||||
24 | 850 | 850 | 212 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
90 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_1) War Wagons (Mortars) Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory. |
|||||||||||||||||
8 | 950 | 950 | 237 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
91 |
War Machine / Chariot / (wh2_dlc13_emp_veh_luminark_of_hysh_0_imperial_supply) Luminark of Hysh A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh. |
|||||||||||||||||
2 | 1700 | 0 | 425 | 12 | 26 | 18 | 8 | 60 | 4616 | 60 | ||||||||
92 |
War Machine / Chariot / (wh2_dlc13_emp_veh_steam_tank_imperial_supply) Steam Tank From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power. |
|||||||||||||||||
1 | 2200 | 0 | 550 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 | ||||||||
93 |
War Machine / Chariot / (wh2_dlc13_emp_veh_steam_tank_ror_0) The Emperor's Wrath (Steam Tank) Just like the Emperor's boundless anger at those who would threaten his lands, this lurching mechanical beast steamrollers the opposition. |
|||||||||||||||||
1 | 2400 | 2400 | 550 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 | ||||||||
94 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_0_imperial_supply) War Wagons Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death. |
|||||||||||||||||
24 | 850 | 0 | 212 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
95 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_1_imperial_supply) War Wagons (Mortars) Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory. |
|||||||||||||||||
8 | 950 | 0 | 237 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
96 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_ror_0) The Black Lions (War Wagons - Helblasters) Do not be deceived, for the rampant lion's bite is immeasurably worse than its fearsome roar. |
|||||||||||||||||
8 | 1900 | 1900 | 475 | 24 | 26 | 29 | 17 | 90 | 1136 | 75 | ||||||||
97 |
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0) Templehof Luminark (Luminark of Hysh) The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy. |
|||||||||||||||||
2 | 1900 | 1900 | 475 | 17 | 26 | 18 | 12 | 60 | 4616 | 70 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
98 |
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery) Helstorm Rocket Battery An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal. |
|||||||||||||||||
44 | 1050 | 1050 | 263 | 100 | 480 | 3.9 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
99 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
|||||||||||||||||
44 | 650 | 650 | 167 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
100 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
|||||||||||||||||
44 | 800 | 800 | 200 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
101 |
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun) Helblaster Volley Guns Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire. |
|||||||||||||||||
44 | 1050 | 1050 | 263 | 75 | 290 | 6.7 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
102 |
Siege Engine / Field Artillery / (wh2_dlc13_emp_art_great_cannon_imperial_supply) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
|||||||||||||||||
44 | 800 | 0 | 200 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
103 |
Siege Engine / Field Artillery / (wh2_dlc13_emp_art_helblaster_volley_gun_imperial_supply) Helblaster Volley Guns Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire. |
|||||||||||||||||
44 | 1050 | 0 | 275 | 75 | 290 | 6.7 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
104 |
Siege Engine / Field Artillery / (wh2_dlc13_emp_art_helstorm_rocket_battery_imperial_supply) Helstorm Rocket Battery An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal. |
|||||||||||||||||
44 | 1050 | 0 | 300 | 100 | 480 | 3.9 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
105 |
Siege Engine / Field Artillery / (wh2_dlc13_emp_art_mortar_ror_0) Sootson's Guns (Mortars) An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true. |
|||||||||||||||||
44 | 800 | 800 | 167 | 140 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
106 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0) Hammer of the Witches (Great Cannons) The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts. |
|||||||||||||||||
44 | 1100 | 1100 | 275 | 580 | 450 | 3.9 | 13 | 24 | 5 | 10 | 20 | 56 | 60 | |||||
107 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0) The Sunmaker (Helstorm Rocket Battery) Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire. |
|||||||||||||||||
44 | 1800 | 1800 | 450 | 100 | 480 | 3.4 | 14 | 24 | 5 | 9 | 20 | 56 | 60 | |||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
108 |
Heavy Ship / Melee Ship / (wh_main_emp_shp_greatship_general) Greatship - General of the Empire placeholder The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
|||||||||||||||||
1 | 800 | 800 | 200 | 55 | 430 | 40 | 45 | 120 | 4068 | 70 | ||||||||
109 |
Heavy Ship / Melee Ship / (wh_main_emp_shp_greatship) Greatship - Greatswords placeholder Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
|||||||||||||||||
140 | 800 | 800 | 200 | 32 | 32 | 18 | 30 | 95 | 76 | 74 | ||||||||
110 |
Light Ship / Melee Ship / (wh_main_emp_shp_wargalley) Wargalley - Spearmen placeholder Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
|||||||||||||||||
100 | 200 | 200 | 50 | 20 | 25 | 4 | 34 | 30 | 69 | 60 | ||||||||
111 |
Medium Ship / Melee Ship / (wh_main_emp_shp_wolfship) Wolfship - Swordsmen placeholder The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
|||||||||||||||||
60 | 400 | 400 | 100 | 32 | 28 | 14 | 32 | 65 | 69 | 60 |