Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.Greatswords garrison the castles of the Elector Counts and form an honour guard on state occasions. These men are equipped with two-handed swords called 'zweihanders' that can cleave an armoured Knight in twain with one blow. Greatswords wear Dwarf-forged plate armour, for they are expected to fight in the thick of the bloodiest, most dangerous situations. Upon induction into the Greatswords' esteemed ranks, members must swear an oath never to take a backwards step in the face of the enemy. Each regiment has its own particular punishment for those who do, but instances of such dereliction are extremely rare. In fact, Imperial history is peppered with tales of Greatswords killed protecting their lords even after the rest of their army had been butchered.
Unit Name Greatswords |
Main Unit Key wh2_dlc13_emp_inf_greatswords_imperial_supply |
Land Unit Key wh_main_emp_inf_greatswords |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Greatsword Infantry |
Naval Unit Group Greatsword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 900 |
Recruitment Cost 0 |
Upkeep Cost 225 |
Melee Attack 32 |
32 |
├ Melee Weapon wh_main_emp_greatsword |
├ Melee Damage Base 9 |
├ Melee Damage Ap 23 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 10 |
Charge Bonus 18 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_plate_95 |
├ Armour Defence 95 |
└ Shield Armour 0 |
76 |
├ Man Entity wh_main_infantry_slow_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 68 |
Leadership (Base Morale) 74 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |