War Wagons (Mortars)
Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory.Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.
Unit Name War Wagons (Mortars) |
Main Unit Key wh2_dlc13_emp_veh_war_wagon_1 |
Land Unit Key wh2_dlc13_emp_veh_war_wagon_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 237 |
130 |
├ Missile Weapon wh2_dlc13_emp_mortar_shell_war_wagon |
├ Projectile wh2_dlc13_emp_mortar_shell_war_wagon |
├ Missile Damage 100 |
├ Missile Ap Damage 30 |
└ Base Reload Time 19 |
Accuracy 10 |
Range 380 |
Reload 10 |
Shots Per Minute 3.5 |
Ammunition 22 |
130 |
├ Engine wh2_dlc13_emp_veh_war_wagon_mortar |
├ Missile Weapon wh2_dlc13_emp_mortar_shell_war_wagon |
├ Projectile wh2_dlc13_emp_mortar_shell_war_wagon |
├ Missile Damage 100 |
├ Missile Ap Damage 30 |
└ Base Reload Time 19 |
Accuracy 10 |
Range 380 |
Reload 10 |
Shots Per Minute 3.5 |
Ammunition 22 |
Melee Attack 18 |
26 |
├ Melee Weapon wh2_dlc13_emp_war_wagon |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 29 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
1136 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1120 |
├ Mount wh_emp_warhorse_armoured_luminark |
├ Mount Entity wh_main_emp_luminark_draught_blood |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Foundry
(wh_main_emp_forges_2) Level 1
Engineer's Workshop
(wh_main_emp_forges_3) Level 2
Nuln Gunnery School
(wh_main_special_nuln_gunnery_school) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |