Wolf Rats (Poison)
Those set upon by these monsters pray they die by the first bite, instead of dying painfully riddled with rabid saliva.The ravenous, monstrous Wolf Rats are neither rat nor wolf, but an aberrant amalgamation of the two that is both lean and insatiably hungry. When used in battle, their slavering packs are unleashed ahead of other troops since the beasts will readily charge headlong into an enemy, so eager they are to feast upon flesh. Fearless enough to dash into a hail of arrows, they will pounce and rip out an archer’s throat before he has had time to draw his bow for a second shot. Then, tensing back on their long muscular limbs, they will leap hungrily into the ranks behind to take their fill of the bounteous feast laid before them.
Unit Name Wolf Rats (Poison) |
Main Unit Key wh2_dlc16_skv_mon_wolf_rats_1 |
Land Unit Key wh2_dlc16_skv_mon_wolf_rats_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 80 |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Melee Attack 28 |
26 |
├ Melee Weapon wh2_dlc16_skv_wolf_rat_poison |
├ Melee Damage Base 24 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
19 |
├ Base Defence 19 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
83 |
├ Man Entity wh2_dlc16_skv_monster_wolf_rat_poison_blood |
├ Man Speed 95 |
├ Man Health 8 |
└ Bonus Hit Points 75 |
Leadership (Base Morale) 34 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Eye of the Vortex |