Grey Seer (Plague) (Screaming Bell)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.The Grey Seers are also known as the Chosen of the Great Horned One, prophets of the Lord of the Great Below, and the voice of the Horned Rat. They are powerful sorcerers, capable of channelling eldritch energies in destructive ways, levelling enemy armies with lightning, or summoning ravening swarms of rats. Some Grey Seers ride atop the nightmarish Screaming Bell to unleash untold ruination. More important than their ability to dominate a battle, however, is their role as emissaries for the Council of Thirteen, a position which often grants them the top-rank. Having the backing of a Grey Seer means a clan is in ascendancy, and will gain supremacy in dealings with others. They may barter with the upper hand and a Skaven with an advantage will press it mercilessly. It is always best to exploit such an advantage while it lasts, for it will only be a matter of time before the Seers call with their own demands. In Skaven society it is well known that absolutely nothing comes without a steep reciprocal price.
Unit Name Grey Seer (Plague) (Screaming Bell) |
Main Unit Key wh2_main_skv_cha_grey_seer_plague_1 |
Land Unit Key wh2_main_skv_cha_grey_seer_plague_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category War Machine |
Class Command |
Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 287 |
0 |
├ Engine wh2_main_skv_veh_screaming_bell |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 30 |
200 |
├ Melee Weapon wh2_main_skv_cha_screaming_bell |
├ Melee Damage Base 60 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 20 |
Charge Bonus 15 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
6268 |
├ Man Entity wh2_main_skv_infantry_hero |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 6260 |
Leadership (Base Morale) 85 |
Abilities
- Unholy Clamour
As the clanging of the Bell rises alarmingly, the Skaven's squeaking escalates in unison; they know for whom it tolls. - Scorch
The tolling sound of the Screaming Bell opens fissures in the ground, allowing white-hot flame to erupt. - Wall of Unholy Sound
The deafening peals toll throughout the land, driving the verminous Skaven to ever-greater heights of ferocity. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability | |
---|---|
The Eye of the Vortex |