Talons of Tor Caleda (Archers – Light Armour)
Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.
Unit Name Talons of Tor Caleda (Archers – Light Armour) |
Main Unit Key wh2_dlc15_hef_inf_archers_ror_0 |
Land Unit Key wh2_dlc15_hef_inf_archers_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 800 |
Recruitment Cost 725 |
Upkeep Cost 137 |
21 |
├ Missile Weapon wh2_dlc15_hef_longbow_arrow_flaming |
├ Projectile wh2_dlc15_hef_longbow_arrow_flaming |
├ Missile Damage 18 |
├ Missile Ap Damage 3 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 180 |
Reload 25 |
Shots Per Minute 7.3 |
Ammunition 24 |
Melee Attack 22 |
24 |
├ Melee Weapon wh2_main_hef_sword |
├ Melee Damage Base 19 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
63 |
├ Man Entity wh2_main_hef_infantry_fast_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 70 |
Abilities
- Martial Mastery
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Martial Mastery
A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |