Orc Boar Boyz
Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.Most Orc Boar Boyz mobs have colourful titles - "Da Tuskers", "Snortin' Wreckas", "Line-Smashas" and so on. Many bear crude board imagery on their banners and shields, depicting tusked skulls, bloody hoofs, and the like. When not carried in battle, such gear of war hangs atop the stockade pens that enclose the war boars. It is common practice to stack any trophies, like severed heads or enemy banners, around the boar enclosure. Boar Boyz take advantage of their elite status, lording it over all other Greenskins save leaders and Black Orcs. It is natural in some tribes for a mob of Boar Boyz to develop into Big 'Uns. The combination of especially large and powerful Orcs atop war boars makes for even more devastating charges and, not surprisingly, even greater swagger and bravado around the Greenskin camp.
Unit Name Orc Boar Boyz |
Main Unit Key wh_main_grn_cav_orc_boar_boyz |
Land Unit Key wh_main_grn_cav_orc_boar_boyz |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Shock Cavalry |
Naval Unit Group Shock Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 162 |
Melee Attack 22 |
30 |
├ Melee Weapon wh_main_grn_orc_boar_choppa |
├ Melee Damage Base 10 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 48 |
22 |
├ Base Defence 22 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
95 |
├ Armour wh2_dlc15_body_65 |
├ Armour Defence 65 |
└ Shield Armour 30 |
110 |
├ Man Entity wh_main_grn_inf_orc_boar_rider_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 94 |
├ Mount wh_main_grn_mnt_warboar |
├ Mount Entity wh_main_grn_cav_boar_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Boar Sty
(wh_main_grn_boars_1) Level 0
Boar Penz
(wh_main_grn_boars_2) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |