Malevolent Branchwraith (Life)
Over eons, fertile grounds have absorbed the power of the Winds blowing overhead, saturating the forest spirits with life magic.Branchwraiths are the oldest of the Dryads. They have ever served as the handmaidens to the Ancients of Athel Loren, and attend to the Treemen with a dedication bordering upon the fanatical. Yet before the coming of the Elves, the Branchwraiths were so much more. In those days, it was they who ruled the forest and they who tamed the Winds of Magic to bring sustenance to bough and branch. Thusly, few Branchwraiths think kindly of the Elves, and many hate them - it matters not that Durthu brought the Elves into the forest precisely because he knew that the Branchwraiths' cruel nature would lead Athel Loren to great evil. Now the Branchwraiths watch and wait for the seasons to shift once again. One day soon, they believe, the usurpers will be cast down from their lofty perches and the natural order restored.
Unit Name Malevolent Branchwraith (Life) |
Main Unit Key wh2_dlc16_wef_cha_malicious_branchwraith_life_0 |
Land Unit Key wh2_dlc16_wef_cha_malicious_branchwraith_life_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 450 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 47 |
330 |
├ Melee Weapon wh_dlc05_wef_branchwraith_claws |
├ Melee Damage Base 230 |
├ Melee Damage Ap 100 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
4168 |
├ Man Entity wh2_dlc16_wef_malicious_branchwraith_dismembers |
├ Man Speed 43 |
├ Man Health 8 |
└ Bonus Hit Points 4160 |
Leadership (Base Morale) 60 |
Abilities
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.