Spellweaver (High) (Great Eagle)
Manipulation of all Winds in unison is no small feat, requiring the grace and flair that few other than the Asrai possess.Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit Name Spellweaver (High) (Great Eagle) |
Main Unit Key wh2_dlc16_wef_cha_spellweaver_high_3 |
Land Unit Key wh2_dlc16_wef_cha_spellweaver_high_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 950 |
Recruitment Cost 1450 |
Upkeep Cost 372 |
Melee Attack 44 |
390 |
├ Melee Weapon wh_dlc05_wef_great_eagle |
├ Melee Damage Base 234 |
├ Melee Damage Ap 156 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 62 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_body_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
4980 |
├ Man Entity wh2_dlc16_wef_spellweaver_blood |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 4964 |
├ Mount wh_dlc05_wef_mnt_great_eagle |
├ Mount Entity wh_dlc05_wef_mon_great_eagle_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Loec's Blessing
Using rhythmic incantations endowed and employed by Loec himself to avoid Slaanesh’s gaze, one can stay unseen and uncaught. - Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.