Spellweaver (Life) (Elven Steed)
Wood Elf magi can draw upon energies saturated in the soil and waters of the mortal world, wielding them to great effect.Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit Name Spellweaver (Life) (Elven Steed) |
Main Unit Key wh2_dlc16_wef_cha_spellweaver_life_1 |
Land Unit Key wh2_dlc16_wef_cha_spellweaver_life_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 600 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 33 |
240 |
├ Melee Weapon wh_dlc05_wef_sword_wizard |
├ Melee Damage Base 180 |
├ Melee Damage Ap 60 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 34 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
4148 |
├ Man Entity wh2_dlc16_wef_spellweaver_blood |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 4132 |
├ Mount wh_dlc05_wef_mnt_elven_steed |
├ Mount Entity wh_dlc05_wef_cavalry_fast_360_blood |
├ Mount Speed 94 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Loec's Blessing
Using rhythmic incantations endowed and employed by Loec himself to avoid Slaanesh’s gaze, one can stay unseen and uncaught. - Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.