Deepwood Scouts
Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour.Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
Unit Name Deepwood Scouts |
Main Unit Key wh_dlc05_wef_inf_deepwood_scouts_0 |
Land Unit Key wh_dlc05_wef_inf_deepwood_scouts_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 200 |
22 |
├ Missile Weapon wh_dlc05_wef_scout_bow |
├ Projectile wh_dlc05_wef_scout_arrow |
├ Missile Damage 18 |
├ Missile Ap Damage 4 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 22 |
Melee Attack 18 |
26 |
├ Melee Weapon wh_dlc05_wef_sword_archer |
├ Melee Damage Base 23 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 7 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
66 |
├ Man Entity wh_dlc05_wef_inf_deepwood_shard_blood_dismembers |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 58 |
Leadership (Base Morale) 68 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Requires Buildings | |
---|---|
Lv. 0 |
Deepwood Camp
(wh_dlc05_wef_ranged_2) Level 1
Waywatcher's Perch
(wh_dlc05_wef_ranged_3) Level 2
Verdant Heart of Laurelorn
(wh2_main_special_salzenmund_laurelorn_wef_1) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |