Bladesingers
Like all adherents of the Trickster-God, Bladesingers are sublime warriors of grace and rhythmic brutality.Sometimes known as Shadow Dancers of Loec, Feast Masters, Bladesingers, or Deathdancers, Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard them as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.
Unit Name Bladesingers |
Main Unit Key wh2_dlc16_wef_inf_bladesingers_0 |
Land Unit Key wh2_dlc16_wef_inf_bladesingers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Dual Sword Infantry |
Naval Unit Group Dual Sword Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 44 |
36 |
├ Melee Weapon wh2_dlc16_wef_sword_dual_blades_bladesinger |
├ Melee Damage Base 10 |
├ Melee Damage Ap 26 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 8 |
Charge Bonus 30 |
42 |
├ Base Defence 42 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
84 |
├ Man Entity wh2_dlc16_wef_inf_bladesinger_blood_dismembers |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 76 |
Leadership (Base Morale) 80 |
Abilities
- Whirling Death
A Bladesinger’s dance may start as a mesmerising, graceful pirouette, but always ends as a violent maelstrom of slicing, gashing slaughter!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Requires Buildings | |
---|---|
Lv. 0 |
Forest Lookout
(wh_dlc05_wef_melee_3) Level 2
Shadow-Groves of Loec
(wh2_dlc16_special_forest_of_gloom_shadow_groves_of_loec) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |