Men-at-Arms (Polearm)
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.
Unit Name Men-at-Arms (Polearm) |
Main Unit Key wh_main_brt_inf_men_at_arms |
Land Unit Key wh_main_brt_inf_men_at_arms |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Halberd Infantry |
Naval Unit Group Halberd Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 112 |
Melee Attack 22 |
25 |
├ Melee Weapon wh_main_brt_halberd |
├ Melee Damage Base 7 |
├ Melee Damage Ap 18 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 18 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
66 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 58 |
Leadership (Base Morale) 56 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Requires Buildings | |
---|---|
Lv. 0 |
Barracks
(wh_main_brt_barracks_3) Level 2
Royal Barracks
(wh_main_brt_barracks_4) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |