Chaos Warhounds
A pack of Chaos Warhounds charging, full of bloodlust and with jaws wide, creates no purer sense of terror.In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.
Unit Name Chaos Warhounds |
Main Unit Key wh_dlc03_bst_inf_chaos_warhounds_0 |
Land Unit Key wh_dlc03_bst_inf_chaos_warhounds_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 80 |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 100 |
Melee Attack 26 |
22 |
├ Melee Weapon wh_main_chs_warhound |
├ Melee Damage Base 19 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
76 |
├ Man Entity wh_main_chs_monster_warhound_blood |
├ Man Speed 95 |
├ Man Health 8 |
└ Bonus Hit Points 68 |
Leadership (Base Morale) 38 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Requires Buildings | |
---|---|
Lv. 0 |
Den
(wh_dlc03_horde_beastmen_creatures_1) Level 0
Toxic Grounds
(wh_dlc03_horde_beastmen_creatures_2) Level 1
Pits of Horror
(wh_dlc03_horde_beastmen_creatures_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |