Cold One Dread Knights
Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore.Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.
Unit Name Cold One Dread Knights |
Main Unit Key wh2_main_def_cav_cold_one_knights_1 |
Land Unit Key wh2_main_def_cav_cold_one_knights_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cold One Cavalry |
Naval Unit Group Cold One Cavalry |
Soldiers 48 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 40 |
48 |
├ Melee Weapon wh2_main_def_cold_one_mace |
├ Melee Damage Base 14 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 36 |
42 |
├ Base Defence 42 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_plate_120 |
├ Armour Defence 120 |
└ Shield Armour 35 |
138 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 122 |
├ Mount wh2_main_def_mnt_cold_one_armoured |
├ Mount Entity wh2_main_def_cavalry_cold_one_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings | |
---|---|
Lv. 0 |
Palace of Dread Knights
(wh2_dlc11_horde_def_aristocracy_2) Level 1
Palace of Dread Knights
(wh2_main_def_coldones_2) Level 1 |
Garrison Buildings | |
---|---|
x 2 |
Naggarond (Dread City)
(wh2_main_special_settlement_naggarond_4) Level 4
Naggarond (Fortress City)
(wh2_main_special_settlement_naggarond_5) Level 5 |
Faction Availability | |
---|---|
The Eye of the Vortex |