The Crows of Khaine (Harpies)
The flying manifestations of Khaine himself swoop down from above, feasting on their prey with fiery vengeance.Harpies are rare winged predators almost entirely unknown in the Old World. They make their lairs in the mountains and cliffs near the sea, where prey is more readily available. Their wings are leathery, resembling those of a bat, though their forms often sprout black feathers. Their lower bodies end in scale-covered bird’s legs and jagged talons. It is their torsos that likely cause such speculation about Harpies, for they have the upper body of a voluptuous female with a savage and feral beauty. Their appearance has led to many arguments among scholars; some conclude that they are little more than mere beasts, others that they are touched by Chaos. Harpies will frequently try to attack with surprise and in large numbers. They put their wings to good advantage, using hit-and-run tactics on land-bound foes.
Unit Name The Crows of Khaine (Harpies) |
Main Unit Key wh2_dlc14_def_inf_harpies_ror_0 |
Land Unit Key wh2_dlc14_def_inf_harpies_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Melee Infantry |
Naval Unit Group Flying Melee Infantry |
Soldiers 60 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Melee Attack 29 |
44 |
├ Melee Weapon wh_dlc05_bst_harpy_claws |
├ Melee Damage Base 32 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
48 |
├ Base Defence 48 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
87 |
├ Man Entity wh2_main_infantry_harpies_blood_ror |
├ Man Speed 48 |
├ Man Health 8 |
└ Bonus Hit Points 79 |
Leadership (Base Morale) 62 |
Abilities
- Crowfeast
Khaine’s bloodthirst drives the murderous flock into a frenzied crescendo, enlivening and rejuvenating his foul manifestations.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |