Dark Riders (Repeater Crossbow)
Being everywhere and nowhere is their signature skill, with volleys of fire to harass the foe.In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.
Unit Name Dark Riders (Repeater Crossbow) |
Main Unit Key wh2_main_def_cav_dark_riders_2 |
Land Unit Key wh2_main_def_cav_dark_riders_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 162 |
14 |
├ Missile Weapon wh2_main_def_repeater_crossbow_horse |
├ Projectile wh2_main_def_crossbow_bolt_horse |
├ Missile Damage 3 |
├ Missile Ap Damage 11 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 115 |
Reload 10 |
Shots Per Minute 4.8 |
Ammunition 16 |
Melee Attack 18 |
24 |
├ Melee Weapon wh2_main_def_shortsword |
├ Melee Damage Base 19 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
16 |
├ Base Defence 16 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
89 |
├ Man Entity wh2_main_cavarly_rider_170_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 73 |
├ Mount wh2_main_def_mnt_dark_steed |
├ Mount Entity wh2_main_def_cavalry_fast_170_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 52 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex |