War Hydra
A furious battlefield force; savage in combat and notoriously difficult to kill.The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. War Hydras are notoriously difficult to handle as beasts of war, with Dark Elf Beastmasters having the best chance of bringing one under control, but even they must be quick with their lashes lest they be devoured in the enemy’s stead. Hydras are even more difficult to slay, for not only are their scaly bodies incredibly well armoured, they also regenerate damage at a frightening rate. A foe's only chance is to sever all the monster’s heads in quick succession – if even a single one remains, the rest will swiftly grow back and devour the impudent attacker for his troubles.
Unit Name War Hydra |
Main Unit Key wh2_main_def_mon_war_hydra |
Land Unit Key wh2_main_def_mon_war_hydra_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1650 |
Recruitment Cost 1650 |
Upkeep Cost 412 |
Melee Attack 52 |
440 |
├ Melee Weapon wh2_main_def_war_hydra |
├ Melee Damage Base 140 |
├ Melee Damage Ap 300 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
9458 |
├ Man Entity wh2_main_def_monster_war_hydra |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 9450 |
Leadership (Base Morale) 65 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Fiery Breath
Just give the order and the Hydra's heads will spew forth their fiery breath, each competing for the brightest flame. - Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Regeneration
flaming attacks will cause more damage to units with Regeneration.
Faction Availability | |
---|---|
The Eye of the Vortex |