War Wagons
Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death.Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.
Unit Name War Wagons |
Main Unit Key wh2_dlc13_emp_veh_war_wagon_0 |
Land Unit Key wh2_dlc13_emp_veh_war_wagon_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 24 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 212 |
30 |
├ Missile Weapon wh2_dlc15_emp_rifle_war_wagons |
├ Projectile wh2_dlc15_emp_rifle_war_wagons_bullet |
├ Missile Damage 5 |
├ Missile Ap Damage 25 |
└ Base Reload Time 6 |
Accuracy 10 |
Range 130 |
Reload 10 |
Shots Per Minute 11.1 |
Ammunition 240 |
0 |
├ Engine wh2_dlc13_emp_veh_war_wagon |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 240 |
Melee Attack 18 |
26 |
├ Melee Weapon wh2_dlc13_emp_war_wagon |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 29 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
1136 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1120 |
├ Mount wh_emp_warhorse_armoured_luminark |
├ Mount Entity wh_main_emp_luminark_draught_blood |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire Whilst Moving
This unit can fire while on the move.
Requires Buildings | |
---|---|
Lv. 0 |
Gunsmith
(wh_main_emp_forges_1) Level 0
Foundry
(wh_main_emp_forges_2) Level 1
Engineer's Workshop
(wh_main_emp_forges_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |