Great Cannons
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.
Unit Name Great Cannons |
Main Unit Key wh_main_emp_art_great_cannon |
Land Unit Key wh_main_emp_art_great_cannon |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Siege Artillery |
Naval Unit Group Siege Artillery |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
440 |
├ Engine wh_main_emp_art_great_cannon |
├ Missile Weapon wh_main_emp_cannon |
├ Projectile wh_emp_great_cannon_ball |
├ Missile Damage 88 |
├ Missile Ap Damage 352 |
└ Base Reload Time 22 |
Accuracy 10 |
Range 450 |
Reload 10 |
Shots Per Minute 3 |
Ammunition 22 |
Melee Attack 10 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Melee Damage Base 21 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
6 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
56 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 48 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |