General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.The armies of the Empire are led by warriors who have been trained to direct their forces as effortlessly as a swordsman wields a blade. First and foremost amongst these great leaders are the Elector Counts, inspirational and famous individuals whose mere presence can steady a wavering battle line. The knowledge that their count is personally fighting beside them is enough to embolden the courage of a province's soldiers and strengthen their resolve. In practice, however, it is unfeasible for Elector Counts to command every force that must be despatched, for the Empire is a dangerous land, and its territories are forever under attack from savage monsters and marauding armies. Often, command is delegated to a trusted soldier considered to be an honourable leader of men, and this officer will lead the province's forces when the count cannot. Of course there are always exceptions, and some of the more bellicose counts, such as Valmir von Raukov of Ostland, have an unhealthy love for the clash of swords and the thunder of cannons, thus taking to the field of battle whenever they can. Many of the men appointed by an Elector Count to lead an army will also be nobles of the Empire, educated in martial pursuits from an early age - falconry, swordsmanship and hunting Beastmen in the forests. Others have risen through the ranks, having first stood amongst the rank and file with a bloody halberd in their hands. These officers vary greatly in standing, depending on the size of the force they lead, and can be known as captain, marshals, generals or simply commanders. Regardless of their station, the vast majority will be tried and tested veterans of many years who have a fine understanding of the craft of soldiering, having spent most of their lives fighting in defence of the Empire.
Unit Name General of the Empire (Barded Warhorse) |
Main Unit Key wh_main_emp_cha_general_1 |
Land Unit Key wh_main_emp_cha_general_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 850 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 55 |
430 |
├ Melee Weapon wh_main_emp_sword_hero_general |
├ Melee Damage Base 290 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
45 |
├ Base Defence 45 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
140 |
├ Armour wh2_main_plate_105 |
├ Armour Defence 105 |
└ Shield Armour 35 |
4680 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 4664 |
├ Mount wh_main_emp_mnt_warhorse_barded_hero |
├ Mount Entity wh_main_cavalry_slow_hero_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Hold the Line!
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |