Karl Franz (Imperial Pegasus)
"For the Empire! For Sigmar! For GLORY!"The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.
Unit Name Karl Franz (Imperial Pegasus) |
Main Unit Key wh_main_emp_cha_karl_franz_2 |
Land Unit Key wh_main_emp_cha_karl_franz_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Cavalry |
Naval Unit Group Flying Cavalry |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1650 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 65 |
470 |
├ Melee Weapon wh_main_emp_karl_franz_pegasus |
├ Melee Damage Base 140 |
├ Melee Damage Ap 330 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 90 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_plate_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
5216 |
├ Man Entity wh2_dlc16_infantry_standard_hero_blood_high_kb_resist |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 5200 |
├ Mount wh_main_emp_mnt_pegasus |
├ Mount Entity wh_main_flying_pegasus_hero_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Hold the Line!
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |