Wargalley - Spearmen
placeholderSpearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Spearmen)
Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.
Unit Name Wargalley - Spearmen |
Main Unit Key wh_main_emp_shp_wargalley |
Land Unit Key wh_main_emp_inf_spearmen_0 |
Naval Unit Key wh_main_emp_shp_wargalley |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 100 |
Caste Generic |
Category Light Ship |
Class Melee Ship |
Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
└ Ship wh_main_ship_light_dummy |
Ship Speed |
Melee Attack 20 |
25 |
├ Melee Weapon wh_main_emp_spear_0 |
├ Melee Damage Base 19 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_chainmail_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
69 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |