Silverin Guard
Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.The Silverin Guard are an example of the High Elf tendency to save their most prized warriors for the defence of the homeland. Historically tasked with the guardianship of the most valuable Waystones of Tor Yvresse, the Silverin suits of armour are said to have been fashioned in the time of Yvresse’s founding; enchanted mails intended for use in an age when Daemons roamed freely across the kingdom’s hills. The steel scales of the Silverin ranks still retain some semblance of the powerful magic, enabling them to be the perennial upholders of Tor Yvresse’s longevity, always ready to defend it to the last against the grimmest of fates whenever needed.
Unit Name Silverin Guard |
Main Unit Key wh2_dlc15_hef_inf_silverin_guard_0 |
Land Unit Key wh2_dlc15_hef_inf_silverin_guard_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 212 |
Melee Attack 28 |
32 |
├ Melee Weapon wh2_main_hef_spear_silverin_guard |
├ Melee Damage Base 24 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
42 |
├ Base Defence 42 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
130 |
├ Armour wh2_main_plate_75 |
├ Armour Defence 75 |
└ Shield Armour 55 |
68 |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 60 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Enchanted Armour
Magical attacks have a reduced effect against the wearer of this enchanted suit of armour. - Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Eye of the Vortex |