Prince (Sun Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elven aristocrat is just at home fighting with sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy from a greater distance still. Depending on their wealth and the kingdom of their birth, the princes and princesses of Ulthuan fight in many different ways. Those of Tiranoc typically do battle from the back of swift-wheeled chariots, while the lords of Lothern often stand, spear and bow in hand, amidst the ranks of the Sea Guard. Those with the greatest wealth might ride upon a Great Eagle or Griffon or, in the case of the mightiest princes and princesses of Caledor, a Dragon. Such steeds are invariably a symbol of status, as well as lending a brutal advantage in the midst of battle.
Unit Name Prince (Sun Dragon) |
Main Unit Key wh2_main_hef_cha_prince_4 |
Land Unit Key wh2_main_hef_cha_prince_4 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1900 |
Recruitment Cost 1900 |
Upkeep Cost 500 |
Melee Attack 50 |
460 |
├ Melee Weapon wh2_main_hef_lord_sun_dragon |
├ Melee Damage Base 135 |
├ Melee Damage Ap 325 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
44 |
├ Base Defence 44 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_body_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
6124 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 6108 |
├ Mount wh2_main_hef_mnt_sun_dragon |
├ Mount Entity wh2_main_hef_mon_sun_dragon_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Sun Dragon's Breath
The youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Sun Dragon's Breath
The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Eye of the Vortex |