Rangers
These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.
Unit Name Rangers |
Main Unit Key wh2_dlc15_hef_inf_rangers_0 |
Land Unit Key wh2_dlc15_hef_inf_rangers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Dual Sword Infantry |
Naval Unit Group Dual Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 100 |
Melee Attack 28 |
28 |
├ Melee Weapon wh2_dlc15_hef_dual_sword |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 8 |
Charge Bonus 18 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
63 |
├ Man Entity wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 70 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Forest Strider
Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Requires Buildings | |
---|---|
Lv. 0 |
Militia Camp
(wh2_main_hef_barracks_1) Level 0
Rally Field
(wh2_main_hef_barracks_2) Level 1
War Hall
(wh2_main_hef_barracks_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex |