Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.When a High Elf begins his martial training, he first learns the arts of swordsmanship and archery. Only when he has mastered both blade and bow is he inducted into the white-garbed ranks of an archer regiment. For the High Elves, white is the colour of purity and integrity and of death, and their robes symbolise their determination to fight to the end, no matter what horrors await them on the battlefield. Once trained, an archer serves in his regiment for a decade or more, forsaking all previous allegiances. There, he will learn how to send volleys of arrows high into the air, so that they scythe into the enemy ranks from above, and when to hold fire against a charging foe, so that every shot cripples or kills. Most of all, he learns to focus his pride into a courage that will allow him to stand his ground. Ulthuan is forever beset by grave perils, and even the finest weapons are worth naught without valorous hands to wield them.
Unit Name Archers (Light Armour) |
Main Unit Key wh2_main_hef_inf_archers_1 |
Land Unit Key wh2_main_hef_inf_archers_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 525 |
Recruitment Cost 550 |
Upkeep Cost 137 |
19 |
├ Missile Weapon wh2_main_hef_longbow_arrow |
├ Projectile wh2_main_hef_longbow_arrow |
├ Missile Damage 16 |
├ Missile Ap Damage 3 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 24 |
Melee Attack 16 |
24 |
├ Melee Weapon wh2_main_hef_sword |
├ Melee Damage Base 19 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
63 |
├ Man Entity wh2_main_hef_infantry_fast_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 60 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Faction Availability | |
---|---|
The Eye of the Vortex |