Heralds of the Wind (Ellyrian Reavers - Bows)
The Heralds are renowned for their ability to read the ebb and flow of battle.To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.
Unit Name Heralds of the Wind (Ellyrian Reavers - Bows) |
Main Unit Key wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0 |
Land Unit Key wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
19 |
├ Missile Weapon wh2_main_hef_bow_arrow_rider |
├ Projectile wh2_main_hef_bow_arrow_mounted |
├ Missile Damage 16 |
├ Missile Ap Damage 3 |
└ Base Reload Time 11 |
Accuracy 33 |
Range 140 |
Reload 30 |
Shots Per Minute 7.8 |
Ammunition 18 |
Melee Attack 38 |
27 |
├ Melee Weapon wh2_main_hef_sword_ellyrian_reaver_archers |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
31 |
├ Base Defence 31 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
92 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 76 |
├ Mount wh2_dlc10_hef_mnt_steed_heralds |
├ Mount Entity wh2_dlc10_hef_cavalry_heralds_blood |
├ Mount Speed 105 |
└ Mount Health 8 |
Leadership (Base Morale) 74 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire Whilst Moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |